Last Updated: 2024/04/01

スロットマシンのゲームルール及び演出技術 (JP Patent Analysis Report)

The Theme Code "スロットマシンのゲームルール及び演出技術" had 335 patent application filings in the most recent period (2022-01-01 to 2022-07-31). This is a significantly decreased of -139 filings (-29.3%) over 474 they had in the same period of the previous year (2021-01-01 to 2021-07-31).

The company had their highest number of filings in 2017 with 2,862 cases, and their lowest number in 2022 with 469 cases.

The mean of the number of filings over the last 5 years (2018 to 2023, 5,540 cases in total) is 923, and the median is 1,006. The coefficient of variation (standard deviation/mean) is 0.6, and there have been big fluctuations in the number of filings from year to year.

Filing information for the last 5 years (2018 to 2023)
Index Value
Average 923 patents
Std Dev 527
COV 0.6

Filing trends for the last 3 years
Year Cases YOY
2022 year 469 cases -43.4 %
2021 year 829 cases -29.98 %
2020 year 1,184 cases -21.90 %

This report provides the latest patent analysis information (the IP landscape, including a patent map) on the patent search results of the JP patent database for スロットマシンのゲームルール及び演出技術[2C518] for the period of the last 10 years (2014-01-01 to 2024-03-31). You can compare the information in this report with the trends in your competitors’ patent filings and technologies, and use it to search for important patents.

This service provides, free of charge, a patent analysis report based on the latest patent data (Japanese, U.S., European, and PCT application publications) for use in patent searches, patent analysis, and IP landscaping. The service is offered by "Patent Integration" a firm specializing in patent search/patent analysis.

This report includes basic information to help you understand the IP strategy and management of スロットマシンのゲームルール及び演出技術, such as changes in the number of patents/patent applications they have filed, comparisons of the numbers of patents/patent applications filed by their peers and competitors, their top coapplicants (joint research partners, alliance partners), and their most important patents. It can be used in various intellectual property business operations such as IP landscaping, patent search/patent analysis, preparation of intellectual property business evaluation reports, selection of M&A candidates, and selection of alliance partners.

Article supervision: Patent attorney Yoshiyuki Ose
Article supervised by: Yoshiyuki Ose (Japanese Patent Attorney)    

He is a patent attorney at a patent office. He specializes in invention counseling, patent filing, and intellectual property strategies for start-up companies and new businesses in the fields of software, information technology and artificial intelligence. He runs a patent course for beginners on Udemy, an online course provider.

After studying physics at the University of Tokyo as a doctoral student, he was engaged in intellectual property analysis and technology trend research as an in-house patent attorney at a precision equipment manufacturer and at Toyota Central R&D Labs. Inc..

Introduction

The concept of the "IP landscape" (IPL) has been attracting attention recently.

An IP landscape is not limited to patent information, but also integrates and analyzes business information (e.g., non-patent information such as papers, news releases, stock information, and market information). Intellectual-property-based business management is realized through the analysis of intellectual property information applied to the formulation of management strategies and business strategies. This is a comprehensive approach that includes but not limited to planning of open and closed strategies, selecting M&A candidates, searching for alliance partners, and formulating intellectual property strategies, through the exploitation of intellectual property information.

IP landscaping usually includes patent search and patent analysis. In patent search and patent analysis, it is important to grasp the market position of each company and the overall technological trends and development trends for each technology. More specifically, it is important to understand what intellectual property your own company and other companies hold, what the strengths and weaknesses of other companies are, and how other companies are trying to exploit their intellectual property. In other words, it is important to understand both the business strategy and the intellectual property strategy of each company.

After reading this search report, you may be interested in more detailed patent searches and patent analysis. We offer a service called Patent Integration, which is an integrated patent search and patent analysis service. With reasonable pricing and a simple user interface such that even beginners can quickly search for and analyze patent information by company or technology from a web browser, please consider using it for detailed patent searches, patent analysis, and IP landscaping.

Patent Integration has a patent-landscaping function that can visually represent a set of tens of thousands of patents/patent applications. This allows you to convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.

Foreign Patent Analysis Report

The following foreign patent analysis reports have been found for スロットマシンのゲームルール及び演出技術. The trends of patent filings of スロットマシンのゲームルール及び演出技術 for each country can be found by clicking on the Applicant/Patent Holder name next to each country.

Patent Filing Trends in Each Country
Country Applicant / Patent Holder

スロットマシンのゲームルール及び演出技術, Changes in the Number of JP Patents/Patent Applications

The changes in the number of patent filings of スロットマシンのゲームルール及び演出技術 over the last 20 years (JP) are shown below.

The change in the number of patents/patent applications is the most basic index in patent analysis. By examining the change in the number of patents/patent applications, you can see the status of technological development and R&D focus for each company or technology. It should be noted that since there is a one and a half year lag between the filing and the laying open of patent applications, it is not possible to analyze the situation more recently than one and half years prior to the present.

In this report, you can only see the change in the number of patents/patent applications by company or technology, whereas Patent Integration allows you to quickly compare the number of patent applications with your competitors in each technical field by cross-referencing with other keywords and patent classifications.

Counting of the Number of Cases using the Patent Mapping Function

By examining the change in the number of patents/patent applications, you can see the status of technological development and R&D focus for each company or technology.

You can select a graph type from the menu on the upper left. Data can be output as a file to the clipboard, or in CSV format or TSV format. You can also output graph images as files in the SVG, PNG, and JPG formats. For the terms of use when using the data, please see "About this Site."

Patent Landscape ({{ld.d.db_name | country_map: 'en'}})

Patent landscaping is a visualization of the distribution of patent filings (application focus areas) for each technical keyword. Mountains and islands indicated by heatmap contours represent clusters of patent applications filed, and red areas on the heatmap indicate many patent filings relating to the keyword.

The patent landscape for スロットマシンのゲームルール及び演出技術 gives an intuitive understanding of what patent filings they have made and what technical position is to be established. By selecting filing year checkboxes and filtering, you can track their past filing trends (what technical area they have focused on).

By selecting applicant/patent holder checkboxes and filtering, you can visually grasp the technical areas of the filings for each applicant and the partnerships or alliances formed. Please use it as a guide for patent analysis and IP landscaping.

In addition, by visually representing the patent data in this manner, you can convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.

In Patent Integration, you can check the specifics of a patent filing by clicking anywhere on the patent landscape screen. You can also quickly check the position of each applicant for each technical field by cross-referencing with other keywords and patent classifications. You can use it as a guide when considering hypotheses about each company's IP strategy on the IP Landscape. You can also use it for higher-grade intellectual property activities. It has reasonable pricing and a simple user interface that is easy for beginners to handle.

Visualization of Technical Position

The patent landscape allows you to analyze, without any hassle, what patent applications have been filed and what technical position is to be established.

Characteristic Terms (Importance)

The following is a list of words (characteristic terms) often used in スロットマシンのゲームルール及び演出技術 patent applications. Characteristic terms with a higher importance are used in more patents/patent applications.

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Search Set (Analysis Object)

This patent analysis report was created for a patent search set of 15,638 cases retrieved by applying the following search formula and analysis period to the following patent database. Patent information such as a patent analysis result, a patent map, and a patent landscape can be freely used for patent searches, analysis, and work on intellectual property strategies, including IP landscaping.

Patent Database
JP Publications/Granted Patents
Patent Search Formula
Theme Code:
スロットマシンのゲームルール及び演出技術[2C518]
Patent Analysis Period
2014-01-01〜2024-03-31
Number of Objects
15,638 patents

Analysis results are determined on the basis of patent gazette data issued by the patent office in each country.

Same industry / competition company information (JP)

The patent information of the higher applicant in the technical theme スロットマシンのゲームルール及び演出技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.

Introduction of patent search function

Competitive analysis can be performed in a short time by using various search functions such as applicant, filing date, and similar patent search.

Trends in filing of joint patent applications in the last 3 years (2022 to 2024).

Comparing the number of applications of each company, 株式会社大都技研 has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 135 cases, followed by サミー株式会社 with 78 cases.

Trends in filing of joint patent applications for the target period (2014 to 2024).

Comparing the number of applications of each company, 株式会社ユニバーサルエンターテインメント has the highest number of joint applications in the last for the target period (2014 to 2024) with 3,168 cases, followed by 株式会社三共 with 2,646 cases.

Trends in filing of joint patent applications for the target period (2014 to 2024).
Name Cases
株式会社ユニバーサルエンターテインメント 3,168 cases
株式会社三共 2,646 cases
サミー株式会社 1,620 cases
株式会社オリンピア 1,500 cases
株式会社三洋物産 1,450 cases
株式会社大都技研 1,214 cases
京楽産業株式会社 608 cases
山佐株式会社 590 cases
株式会社ニューギン 550 cases
ネット株式会社 295 cases
株式会社大一商会 292 cases

Same industry / competition company, Change in the Number of JP Patents

Below is a patent map showing changes in the number of applications for JP patents of 11 companies in the same industry over the past 20 years.

You can select a graph type from the menu on the upper left. Data can be output as a file to the clipboard, or in CSV format or TSV format. You can also output graph images as files in the SVG, PNG, and JPG formats. For the terms of use when using the data, please see "About this Site."

Top company information (JP)

The patent information of the higher applicant in the technical theme スロットマシンのゲームルール及び演出技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.

Search for Coapplicants

Patent integration allows you to find coapplicants in a short amount of time.

Trends in filing of joint patent applications in the last 3 years (2022 to 2024).

among the top coapplicants, 株式会社大都技研 has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 135 cases, followed by サミー株式会社 with 78 cases.

Trends in filing of joint patent applications in the last 3 years (2022 to 2024).
Name Cases
株式会社大都技研 135 cases
サミー株式会社 78 cases
株式会社三洋物産 61 cases
株式会社オリンピア 55 cases
株式会社三共 45 cases
株式会社ユニバーサルエンターテインメント 40 cases
京楽産業株式会社 24 cases

Trends in filing of joint patent applications for the target period (2014 to 2024).

among the top coapplicants, 株式会社ユニバーサルエンターテインメント has the highest number of joint applications in the last for the target period (2014 to 2024) with 3,168 cases, followed by 株式会社三共 with 2,646 cases.

Trends in filing of joint patent applications for the target period (2014 to 2024).
Name Cases
株式会社ユニバーサルエンターテインメント 3,168 cases
株式会社三共 2,646 cases
サミー株式会社 1,620 cases
株式会社オリンピア 1,500 cases
株式会社三洋物産 1,450 cases
株式会社大都技研 1,214 cases
京楽産業株式会社 608 cases

Top company, Change in the Number of JP Patents

Below is a patent map showing the changes in the numbers of JP patent filings by スロットマシンのゲームルール及び演出技術’s top 7 coapplicants over the last 20 years.

You can select a graph type from the menu on the upper left. Data can be output as a file to the clipboard, or in CSV format or TSV format. You can also output graph images as files in the SVG, PNG, and JPG formats. For the terms of use when using the data, please see "About this Site."

Top company Details (JP)

Trends in filing of joint patent applications with 株式会社ユニバーサルエンターテインメント

スロットマシンのゲームルール及び演出技術 filed 3,168 joint applications with 株式会社ユニバーサルエンターテインメント for the analysis period (2014 to 2024).

The mean of the number of filings over the last 5 years (2018 to 2023, 907 cases in total) is 151, and the median is 180. The coefficient of variation (standard deviation/mean) is 0.7, and there have been relatively large fluctuations in the number of filings from year to year.

The company had their highest number of filings in 2017 with 756 cases, and their lowest number in 2022 with 40 cases.

Filing information for the last 5 years (2018 to 2023)
Index Value
Average 151 patents
Std Dev 100
COV 0.7
Filing trends for the last 3 years
Year Cases YOY
2022 year 40 cases -74.2 %
2021 year 155 cases -24.76 %
2020 year 206 cases -9.25 %

Trends in filing of joint patent applications with 株式会社三共

スロットマシンのゲームルール及び演出技術 filed 2,646 joint applications with 株式会社三共 for the analysis period (2014 to 2024).

The mean of the number of filings over the last 5 years (2018 to 2023, 881 cases in total) is 147, and the median is 104. The coefficient of variation (standard deviation/mean) is 0.9, and there have been relatively large fluctuations in the number of filings from year to year.

The company had their highest number of filings in 2017 with 543 cases, and their lowest number in 2022 with 45 cases.

Filing information for the last 5 years (2018 to 2023)
Index Value
Average 147 patents
Std Dev 125
COV 0.9
Filing trends for the last 3 years
Year Cases YOY
2022 year 45 cases -43.0 %
2021 year 79 cases -38.3 %
2020 year 128 cases -57.3 %

Trends in filing of joint patent applications with サミー株式会社

スロットマシンのゲームルール及び演出技術 filed 1,620 joint applications with サミー株式会社 for the analysis period (2014 to 2024).

The mean of the number of filings over the last 5 years (2018 to 2023, 683 cases in total) is 114, and the median is 132. The coefficient of variation (standard deviation/mean) is 0.5, and there have been big fluctuations in the number of filings from year to year.

The company had their highest number of filings in 2016 with 259 cases, and their lowest number in 2022 with 72 cases.

Filing information for the last 5 years (2018 to 2023)
Index Value
Average 114 patents
Std Dev 60.2
COV 0.5
Filing trends for the last 3 years
Year Cases YOY
2022 year 72 cases -40.0 %
2021 year 120 cases -18.37 %
2020 year 147 cases -23.83 %

Trends in filing of joint patent applications with 株式会社オリンピア

スロットマシンのゲームルール及び演出技術 filed 1,500 joint applications with 株式会社オリンピア for the analysis period (2014 to 2024).

The mean of the number of filings over the last 5 years (2018 to 2023, 478 cases in total) is 79.7, and the median is 85.5. The coefficient of variation (standard deviation/mean) is 0.6, and there have been big fluctuations in the number of filings from year to year.

The company had their highest number of filings in 2016 with 292 cases, and their lowest number in 2022 with 46 cases.

Filing information for the last 5 years (2018 to 2023)
Index Value
Average 79.7 patents
Std Dev 44.7
COV 0.6
Filing trends for the last 3 years
Year Cases YOY
2022 year 46 cases -48.9 %
2021 year 90 cases -41.2 %
2020 year 153 cases +54.5 %

Trends in filing of joint patent applications with 株式会社三洋物産

スロットマシンのゲームルール及び演出技術 filed 1,450 joint applications with 株式会社三洋物産 for the analysis period (2014 to 2024).

The mean of the number of filings over the last 5 years (2018 to 2023, 685 cases in total) is 114, and the median is 102. The coefficient of variation (standard deviation/mean) is 0.7, and there have been relatively large fluctuations in the number of filings from year to year.

The company had their highest number of filings in 2017 with 271 cases, and their lowest number in 2022 with 61 cases.

Filing information for the last 5 years (2018 to 2023)
Index Value
Average 114 patents
Std Dev 78.0
COV 0.7
Filing trends for the last 3 years
Year Cases YOY
2022 year 61 cases -22.78 %
2021 year 79 cases -36.3 %
2020 year 124 cases -35.1 %

Information on important patents (JP)

The following shows JP patents held by スロットマシンのゲームルール及び演出技術 that have had an invalidation trial against them demanded or an opposition filed against them by a third party, and スロットマシンのゲームルール及び演出技術’s JP patents/patent applications of high importance cited by Examiners in patent examination processes.

By noting the most important patents, you can obtain knowledge of the competitive business environment in which スロットマシンのゲームルール及び演出技術 is placed (e.g., whether it is a fiercely competitive environment or an oligopolistic market and the like). In general, it can be understood that a company with a large number of demands for invalidation trials is developing their business in a business environment where IP disputes are common.

If you want to search for more detailed information, you can use Patent Integration to retrieve and download by company cited patents/patent applications or patents undergoing invalidation trials. You can quickly extract important patents from a patent set that includes multiple competitors by cross-referencing with other keywords and patent classifications. Please consider using it for searches for important patents/patent applications.

Search for Information on Important Patents

You can quickly search for important patents/patent applications, such as patents/patent applications that were cited many times and patents that have had invalidation trials demanded against them many times.

Glossary

Cited
Indicates that the patent/patent application has been cited (by Examiners) in notices of reasons for rejection in the examination process of other (Japanese, U.S., or European) patent applications. The higher the number of citations, the more important the patent/patent application is considered to be.
Request for invalidation trial
Indicates that a third party has requested a procedure to invalidate the patent. It is likely to affect the business of third parties and is considered to be of high importance.
Opposition
Indicates that a third party has filed a petition with the Patent Office to hear the validity of the patent again. Like the trial for invalidation, it is considered to be of high importance.
Information provision
Indicates that a third party has provided the Patent Office with useful information for examination for the patent filed. It is usually considered to be of high importance because it is done to prevent the patent from being granted.
Browsing request
Indicates that a third party has requested the Patent Office to view the patent bag (a set of documents exchanged between the Patent Office and the applicant). The bag is often checked prior to trial for invalidation, opposition, and provision of information, and is considered to be a highly important patent.

Oppositioned cases

List of latest Oppositioned patents

In the last 3 years (2021-04-01 ~ 2024-03-31), there were 29 patents Opposition from third parties. The average number of Opposition is 1.0 times. The most recently Opposition patent is 特許7321806 "スロットマシン" (Opposition day 2023-12-25) , next is 特許7323358 "スロットマシン" (Opposition day 2023-12-25) .

Most recent Opposition (2021-04-01 to 2024-03-31)
- No. Title Opposition days
1 特許7321806 スロットマシン 2023-12-25
2 特許7323358 スロットマシン 2023-12-25
3 特許7315390 遊技機 2023-12-11
4 特許7309474 遊技機 2023-12-07
5 特許7261102 遊技機 2023-10-19
6 特許7221803 スロットマシン 2023-06-20
7 特許7166763 スロットマシン 2023-03-23
8 特許7191531 スロットマシン 2023-03-15
9 特許7154751 遊技機 2023-03-02
10 特許7149711 スロットマシン 2023-02-14

Show 5 patents  

Protested cases

List of latest Protested patents

In the last 3 years (2021-04-01 ~ 2024-03-31), there were 258 patents Protest from third parties. The average number of Protest is 1.0 times. The most recently Protest patent is 特開2023-086909 "遊技機" (Protest day 2024-02-22) , next is 特開2023-064867 "遊技機" (Protest day 2024-02-22) .

Most recent Protest (2021-04-01 to 2024-03-31)
- No. Title Protest days
1 特開2023-086909 遊技機 2024-02-22
2 特開2023-064867 遊技機 2024-02-22
3 特開2023-090974 遊技機 2024-02-22
4 特開2023-090972 遊技機 2024-02-22
5 特開2023-090973 遊技機 2024-02-22
6 特開2023-086907 遊技機 2024-02-14
7 特開2023-086908 遊技機 2024-02-14
8 特開2023-083525 遊技機 2024-02-14
9 特開2023-060027 遊技機 2024-01-24
10 特開2023-060083 遊技機 2024-01-24
11 特開2023-060328 遊技機 2024-01-24
12 特開2023-076723 遊技機 2024-01-10
13 特開2023-076724 遊技機 2024-01-10
14 特開2023-076725 遊技機 2024-01-10
15 特開2023-076721 遊技機 2024-01-10
16 特開2023-076726 遊技機 2024-01-10
17 特開2023-076722 遊技機 2024-01-10
18 特開2023-054193 遊技機 2023-12-21
19 特開2023-054021 遊技機 2023-12-21
20 特開2023-058716 遊技機 2023-12-14

Show 15 patents  

Top Patents/Patent Applications with the Highest Number of Protested

Of the patent applications filed in the last 10 years (2014-04-01 to 2024-03-31), 727 patents/patent applications were protest more than once in the examination process of other patent applications. The mean of the number of protest is 1.1. The most protest patent is 特許6395437 "スロットマシン" (3 times) , and the next most protest patent is 特許6374847 "スロットマシン" (3 times) .

Top Patents/Patent Applications with the Highest Number of Protest over a Period of 10 Years (2014-04-01 ~ 2024-03-31)
- No. Title
1 特許6395437 スロットマシン 3 times
2 特許6374847 スロットマシン 3 times
3 特許6340388 スロットマシン 3 times
4 特許6290776 スロットマシン 3 times
5 特許6283601 スロットマシン 3 times

Inspectioned cases

List of latest Inspectioned patents

In the last 3 years (2021-04-01 ~ 2024-03-31), there were 8 patents Inspection from third parties. The average number of Inspection is 1.0 times. The most recently Inspection patent is 特開2023-014428 "遊技機" (Inspection day 2023-09-20) , next is 特開2022-143143 "遊技機" (Inspection day 2023-07-14) .

Most recent Inspection (2021-04-01 to 2024-03-31)
- No. Title Inspection days
1 特開2023-014428 遊技機 2023-09-20
2 特開2022-143143 遊技機 2023-07-14
3 特開2021-083498 遊技機 2023-02-24
4 特許7251696 遊技機 2022-11-15
5 特開2021-006288 遊技機 2022-11-15
6 特許7391377 遊技機 2022-06-21
7 特開2019-076343 遊技機 2021-06-16
8 特開2019-030558 遊技機 2021-04-14

Show 3 patents  

Top Patents/Patent Applications with the Highest Number of Inspectioned

Of the patent applications filed in the last 10 years (2014-04-01 to 2024-03-31), 156 patents/patent applications were inspection more than once in the examination process of other patent applications. The mean of the number of inspection is 1.1. The most inspection patent is 特許6515894 "遊技機" (3 times) , and the next most inspection patent is 特許5967140 "遊技機" (2 times) .

Top Patents/Patent Applications with the Highest Number of Inspection over a Period of 10 Years (2014-04-01 ~ 2024-03-31)
- No. Title
1 特許6515894 遊技機 3 times
2 特許5967140 遊技機 2 times
3 特許5967143 遊技機 2 times
4 特許6312640 遊技機 2 times
5 特許6449745 遊技機 2 times

Cited cases

Top Patents/Patent Applications with the Highest Number of Cited

Of the patent applications filed in the last 10 years (2014-04-01 to 2024-03-31), 5,459 patents/patent applications were cited more than once in the examination process of other patent applications. The mean of the number of cited is 4.9. The most cited patent is 特許6151414 "遊技機" (235 times) , and the next most cited patent is 特許6112527 "遊技機" (202 times) .

Top Patents/Patent Applications with the Highest Number of Cited over a Period of 10 Years (2014-04-01 ~ 2024-03-31)
- No. Title
1 特許6151414 遊技機 235 times
2 特許6112527 遊技機 202 times
3 特許5770922 遊技台 181 times
4 特許6112524 スロットマシン 175 times
5 特許6149985 スロットマシン 145 times

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