The Theme Code "弾球遊技機技術" had 2,618 patent application filings in the most recent period (2022-01-01 to 2022-07-31). This is a steady transition of +154 filings (6.2%) over 2,464 they had in the same period of the previous year (2021-01-01 to 2021-07-31).
The highest number of filings in 2017 with 10,291 cases, and their lowest number in 2022 with 3,599 cases.
The mean of the number of filings over the last 5 years (2018 to 2023, 29,624 cases in total) is 4,937, and the median is 5,096. The coefficient of variation (standard deviation/mean) is 0.5, and there have been big fluctuations in the number of filings from year to year.
Index | Value |
---|---|
Average | 4,937 patents |
Std Dev | 2,683 |
COV | 0.5 |
Year | Cases | YOY |
---|---|---|
2022 year | 3,599 cases | -19.63 % |
2021 year | 4,478 cases | -21.62 % |
2020 year | 5,713 cases | -24.15 % |
This report provides the latest patent analysis information (the IP landscape, including a patent map) on the patent search results of the JP patent database for 弾球遊技機技術[2C088] for the period of the last 10 years (2014-01-01 to 2024-03-31). You can compare the information in this report with the trends in your competitors’ patent filings and technologies, and use it to search for important patents.
This service provides, free of charge, a patent analysis report based on the latest patent data (Japanese, U.S., European, and PCT application publications) for use in patent searches, patent analysis, and IP landscaping. The service is offered by "Patent Integration" a firm specializing in patent search/patent analysis.
This report includes basic information to help you understand the IP strategy and management of 弾球遊技機技術, such as changes in the number of patents/patent applications they have filed, comparisons of the numbers of patents/patent applications filed by their peers and competitors, their top coapplicants (joint research partners, alliance partners), and their most important patents. It can be used in various intellectual property business operations such as IP landscaping, patent search/patent analysis, preparation of intellectual property business evaluation reports, selection of M&A candidates, and selection of alliance partners.
He is a patent attorney at a patent office. He specializes in invention counseling, patent filing, and intellectual property strategies for start-up companies and new businesses in the fields of software, information technology and artificial intelligence. He runs a patent course for beginners on Udemy, an online course provider.
After studying physics at the University of Tokyo as a doctoral student, he was engaged in intellectual property analysis and technology trend research as an in-house patent attorney at a precision equipment manufacturer and at Toyota Central R&D Labs. Inc..
The concept of the "IP landscape" (IPL) has been attracting attention recently.
An IP landscape is not limited to patent information, but also integrates and analyzes business information (e.g., non-patent information such as papers, news releases, stock information, and market information). Intellectual-property-based business management is realized through the analysis of intellectual property information applied to the formulation of management strategies and business strategies. This is a comprehensive approach that includes but not limited to planning of open and closed strategies, selecting M&A candidates, searching for alliance partners, and formulating intellectual property strategies, through the exploitation of intellectual property information.
IP landscaping usually includes patent search and patent analysis. In patent search and patent analysis, it is important to grasp the market position of each company and the overall technological trends and development trends for each technology. More specifically, it is important to understand what intellectual property your own company and other companies hold, what the strengths and weaknesses of other companies are, and how other companies are trying to exploit their intellectual property. In other words, it is important to understand both the business strategy and the intellectual property strategy of each company.
After reading this search report, you may be interested in more detailed patent searches and patent analysis. We offer a service called Patent Integration, which is an integrated patent search and patent analysis service. With reasonable pricing and a simple user interface such that even beginners can quickly search for and analyze patent information by company or technology from a web browser, please consider using it for detailed patent searches, patent analysis, and IP landscaping.
Patent Integration has a patent-landscaping function that can visually represent a set of tens of thousands of patents/patent applications. This allows you to convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
The changes in the number of patent filings of 弾球遊技機技術 over the last 20 years (JP) are shown below.
The change in the number of patents/patent applications is the most basic index in patent analysis. By examining the change in the number of patents/patent applications, you can see the status of technological development and R&D focus for each company or technology. It should be noted that since there is a one and a half year lag between the filing and the laying open of patent applications, it is not possible to analyze the situation more recently than one and half years prior to the present.
In this report, you can only see the change in the number of patents/patent applications by company or technology, whereas Patent Integration allows you to quickly compare the number of patent applications with your competitors in each technical field by cross-referencing with other keywords and patent classifications.
Patent landscaping is a visualization of the distribution of patent filings (application focus areas) for each technical keyword. Mountains and islands indicated by heatmap contours represent clusters of patent applications filed, and red areas on the heatmap indicate many patent filings relating to the keyword.
The patent landscape for 弾球遊技機技術 gives an intuitive understanding of what patent filings they have made and what technical position is to be established. By selecting filing year checkboxes and filtering, you can track their past filing trends (what technical area they have focused on).
By selecting applicant/patent holder checkboxes and filtering, you can visually grasp the technical areas of the filings for each applicant and the partnerships or alliances formed. Please use it as a guide for patent analysis and IP landscaping.
In addition, by visually representing the patent data in this manner, you can convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
In Patent Integration, you can check the specifics of a patent filing by clicking anywhere on the patent landscape screen. You can also quickly check the position of each applicant for each technical field by cross-referencing with other keywords and patent classifications. You can use it as a guide when considering hypotheses about each company's IP strategy on the IP Landscape. You can also use it for higher-grade intellectual property activities. It has reasonable pricing and a simple user interface that is easy for beginners to handle.
The following is a list of words (characteristic terms) often used in 弾球遊技機技術 patent applications. Characteristic terms with a higher importance are used in more patents/patent applications.
This patent analysis report was created for a patent search set of 61,562 cases retrieved by applying the following search formula and analysis period to the following patent database. Patent information such as a patent analysis result, a patent map, and a patent landscape can be freely used for patent searches, analysis, and work on intellectual property strategies, including IP landscaping.
The patent information of the higher applicant in the technical theme 弾球遊技機技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.
Comparing the number of applications of each company, 株式会社三洋物産 has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 888 cases, followed by 株式会社三共 with 608 cases.
Name | Cases |
---|---|
株式会社三洋物産 | 888 cases |
株式会社三共 | 608 cases |
株式会社サンセイアールアンドディ | 393 cases |
株式会社大一商会 | 330 cases |
株式会社ニューギン | 286 cases |
京楽産業株式会社 | 254 cases |
サミー株式会社 | 202 cases |
株式会社ユニバーサルエンターテインメント | 191 cases |
株式会社ソフイア | 144 cases |
株式会社平和 | 136 cases |
株式会社藤商事 | 104 cases |
Comparing the number of applications of each company, 株式会社三洋物産 has the highest number of joint applications in the last for the target period (2014 to 2024) with 17,277 cases, followed by 株式会社三共 with 8,508 cases.
Name | Cases |
---|---|
株式会社三洋物産 | 17,277 cases |
株式会社三共 | 8,508 cases |
株式会社大一商会 | 7,343 cases |
株式会社サンセイアールアンドディ | 4,341 cases |
京楽産業株式会社 | 3,829 cases |
株式会社ニューギン | 3,016 cases |
株式会社ユニバーサルエンターテインメント | 2,971 cases |
サミー株式会社 | 2,298 cases |
株式会社平和 | 2,237 cases |
株式会社ソフイア | 1,985 cases |
株式会社藤商事 | 1,907 cases |
Below is a patent map showing changes in the number of applications for JP patents of 11 companies in the same industry over the past 20 years.
The patent information of the higher applicant in the technical theme 弾球遊技機技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.
among the top coapplicants, 株式会社三洋物産 has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 888 cases, followed by 株式会社三共 with 608 cases.
among the top coapplicants, 株式会社三洋物産 has the highest number of joint applications in the last for the target period (2014 to 2024) with 17,277 cases, followed by 株式会社三共 with 8,508 cases.
Below is a ranking of the number of JP patent applications by 弾球遊技機技術’s top 7 coapplicants over the last 20 years.
Below is a patent map showing the changes in the numbers of JP patent filings by 弾球遊技機技術’s top 7 coapplicants over the last 20 years.
弾球遊技機技術 filed 17,277 joint applications with 株式会社三洋物産 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 7,879 cases in total) is 1,313, and the median is 1,134. The coefficient of variation (standard deviation/mean) is 0.7, and there have been relatively large fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 4,086 cases, and their lowest number in 2022 with 888 cases.
Index | Value |
---|---|
Average | 1,313 patents |
Std Dev | 855 |
COV | 0.7 |
Year | Cases | YOY |
---|---|---|
2022 year | 888 cases | -12.60 % |
2021 year | 1,016 cases | -18.85 % |
2020 year | 1,252 cases | -39.0 % |
弾球遊技機技術 filed 8,508 joint applications with 株式会社三共 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 4,958 cases in total) is 826, and the median is 984. The coefficient of variation (standard deviation/mean) is 0.5, and there have been big fluctuations in the number of filings from year to year.
The highest number of filings in 2018 with 1,196 cases, and their lowest number in 2022 with 608 cases.
Index | Value |
---|---|
Average | 826 patents |
Std Dev | 419 |
COV | 0.5 |
Year | Cases | YOY |
---|---|---|
2022 year | 608 cases | -33.5 % |
2021 year | 914 cases | -13.36 % |
2020 year | 1,055 cases | -10.97 % |
弾球遊技機技術 filed 7,343 joint applications with 株式会社大一商会 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 3,386 cases in total) is 564, and the median is 494. The coefficient of variation (standard deviation/mean) is 0.7, and there have been relatively large fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 1,446 cases, and their lowest number in 2022 with 330 cases.
Index | Value |
---|---|
Average | 564 patents |
Std Dev | 388 |
COV | 0.7 |
Year | Cases | YOY |
---|---|---|
2022 year | 330 cases | -27.95 % |
2021 year | 458 cases | -13.58 % |
2020 year | 530 cases | -36.8 % |
弾球遊技機技術 filed 3,829 joint applications with 京楽産業株式会社 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 1,504 cases in total) is 251, and the median is 270. The coefficient of variation (standard deviation/mean) is 0.5, and there have been big fluctuations in the number of filings from year to year.
The number of filings has been decreasing for the last 3 years (2020 to 2023). The highest number of filings in 2015 with 723 cases, and their lowest number in 2020 with 224 cases.
Index | Value |
---|---|
Average | 251 patents |
Std Dev | 134 |
COV | 0.5 |
Year | Cases | YOY |
---|---|---|
2022 year | 254 cases | -11.50 % |
2021 year | 287 cases | +28.12 % |
2020 year | 224 cases | -50.7 % |
弾球遊技機技術 filed 2,237 joint applications with 株式会社平和 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 1,045 cases in total) is 174, and the median is 174. The coefficient of variation (standard deviation/mean) is 0.6, and there have been big fluctuations in the number of filings from year to year.
The highest number of filings in 2016 with 322 cases, and their lowest number in 2022 with 136 cases.
Index | Value |
---|---|
Average | 174 patents |
Std Dev | 96.2 |
COV | 0.6 |
Year | Cases | YOY |
---|---|---|
2022 year | 136 cases | -26.49 % |
2021 year | 185 cases | -38.9 % |
2020 year | 303 cases | +17.90 % |
The following shows JP patents held by 弾球遊技機技術 that have had an invalidation trial against them demanded or an opposition filed against them by a third party, and 弾球遊技機技術’s JP patents/patent applications of high importance cited by Examiners in patent examination processes.
By noting the most important patents, you can obtain knowledge of the competitive business environment in which 弾球遊技機技術 is placed (e.g., whether it is a fiercely competitive environment or an oligopolistic market and the like). In general, it can be understood that a company with a large number of demands for invalidation trials is developing their business in a business environment where IP disputes are common.
If you want to search for more detailed information, you can use Patent Integration to retrieve and download by company cited patents/patent applications or patents undergoing invalidation trials. You can quickly extract important patents from a patent set that includes multiple competitors by cross-referencing with other keywords and patent classifications. Please consider using it for searches for important patents/patent applications.
In the last 3 years (2021-04-01 ~ 2024-03-31), there were 5 patents Opposition from third parties. The average number of Opposition is 1.0 times. The most recently Opposition patent is 特許7330640 "遊技機" (Opposition day 2024-02-20) , next is 特許7201531 "遊技機" (Opposition day 2023-07-07) .
- | No. | Title | Opposition days |
---|---|---|---|
1 | 特許7330640 | 遊技機 | 2024-02-20 |
2 | 特許7201531 | 遊技機 | 2023-07-07 |
3 | 特許7034642 | 遊技機 | 2022-09-14 |
4 | 特許7034622 | 遊技機 | 2022-08-30 |
5 | 特許7020956 | 遊技機 | 2022-08-10 |
In the last 3 years (2021-04-01 ~ 2024-03-31), there were 144 patents Protest from third parties. The average number of Protest is 1.1 times. The most recently Protest patent is 特開2023-080201 "遊技機" (Protest day 2024-02-14) , next is 特開2023-080202 "遊技機" (Protest day 2024-02-14) .
- | No. | Title | Protest days |
---|---|---|---|
1 | 特開2023-080201 | 遊技機 | 2024-02-14 |
2 | 特開2023-080202 | 遊技機 | 2024-02-14 |
3 | 特開2023-053281 | 遊技機 | 2023-12-21 |
4 | 特開2023-053282 | 遊技機 | 2023-12-21 |
5 | 特開2023-053280 | 遊技機 | 2023-12-21 |
6 | 特開2023-068169 | 遊技機 | 2023-11-11 |
7 | 特開2023-033472 | 遊技機 | 2023-10-04 |
8 | 特開2023-072016 | 遊技機 | 2023-09-20 |
9 | 特開2023-015505 | 遊技機 | 2023-07-19 |
10 | 特許7318149 | 賞品交換システム及び賞品交換方法 | 2023-06-30 |
11 | 特許7405202 | 遊技機 | 2023-06-26 |
12 | 特開2023-076645 | 遊技機 | 2023-06-26 |
13 | 特許7328591 | 遊技機 | 2023-06-26 |
14 | 特許7400906 | 遊技機 | 2023-06-26 |
15 | 特開2022-120908 | 遊技システム | 2023-06-22 |
16 | 特開2022-120905 | 遊技機 | 2023-06-22 |
17 | 特開2022-120906 | 遊技機 | 2023-06-22 |
18 | 特開2022-120907 | 遊技機 | 2023-06-22 |
19 | 特許7331893 | 遊技機 | 2023-06-02 |
20 | 特許7392759 | 遊技機 | 2023-06-02 |
Of the patent applications filed in the last 10 years (2014-04-01 to 2024-03-31), 467 patents/patent applications were protest more than once in the examination process of other patent applications. The mean of the number of protest is 1.1. The most protest patent is 特開2014-184225 "遊技用媒体管理システム及び遊技用媒体管理方法" (5 times) , and the next most protest patent is 特許5871987 "各台対応装置及び会員認証方法" (4 times) .
- | No. | Title | |
---|---|---|---|
1 | 特開2014-184225 | 遊技用媒体管理システム及び遊技用媒体管理方法 | 5 times |
2 | 特許5871987 | 各台対応装置及び会員認証方法 | 4 times |
3 | 特開2015-091349 | 遊技用システム | 3 times |
4 | 特許6140138 | 遊技用システム | 3 times |
5 | 特許6286777 | 遊技台 | 3 times |
In the last 3 years (2021-04-01 ~ 2024-03-31), there were 62 patents Inspection from third parties. The average number of Inspection is 1.1 times. The most recently Inspection patent is 特開2023-080201 "遊技機" (Inspection day 2024-03-15) , next is 特開2023-080202 "遊技機" (Inspection day 2024-03-15) .
- | No. | Title | Inspection days |
---|---|---|---|
1 | 特開2023-080201 | 遊技機 | 2024-03-15 |
2 | 特開2023-080202 | 遊技機 | 2024-03-15 |
3 | 特開2023-053281 | 遊技機 | 2024-02-02 |
4 | 特開2023-053282 | 遊技機 | 2024-02-02 |
5 | 特開2023-053280 | 遊技機 | 2024-02-02 |
6 | 特許7124271 | 遊技機 | 2023-10-02 |
7 | 特開2022-120908 | 遊技システム | 2023-07-25 |
8 | 特開2022-120905 | 遊技機 | 2023-07-25 |
9 | 特開2022-120906 | 遊技機 | 2023-07-25 |
10 | 特開2022-120907 | 遊技機 | 2023-07-25 |
11 | 特開2022-189989 | 遊技機 | 2023-07-14 |
12 | 特開2022-186825 | 遊技機 | 2023-07-14 |
13 | 特開2022-136279 | 遊技機 | 2023-07-05 |
14 | 特開2022-120904 | 遊技機 | 2023-07-04 |
15 | 特開2022-120903 | 遊技機 | 2023-07-04 |
16 | 特開2022-142355 | 遊技機 | 2023-07-04 |
17 | 特開2022-097628 | 遊技機 | 2023-06-20 |
18 | 特許7303967 | 遊技機 | 2023-06-08 |
19 | 特許7311751 | 遊技機 | 2023-06-08 |
20 | 特許7342584 | 遊技機 | 2023-06-08 |
Of the patent applications filed in the last 10 years (2014-04-01 to 2024-03-31), 244 patents/patent applications were inspection more than once in the examination process of other patent applications. The mean of the number of inspection is 1.1. The most inspection patent is 特許5871987 "各台対応装置及び会員認証方法" (5 times) , and the next most inspection patent is 特許6117266 "遊技媒体貸出装置" (4 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許5871987 | 各台対応装置及び会員認証方法 | 5 times |
2 | 特許6117266 | 遊技媒体貸出装置 | 4 times |
3 | 特開2014-184225 | 遊技用媒体管理システム及び遊技用媒体管理方法 | 3 times |
4 | 特許6117267 | 遊技媒体貸出装置 | 3 times |
5 | 特開2015-202168 | 遊技台 | 2 times |
Of the patent applications filed in the last 10 years (2014-04-01 to 2024-03-31), 17,367 patents/patent applications were cited more than once in the examination process of other patent applications. The mean of the number of cited is 4.7. The most cited patent is 特許6521318 "弾球遊技機" (588 times) , and the next most cited patent is 特許5893115 "遊技機" (565 times) .
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