The Technical Field "ゲーム" had 1,233 patent application filings in the most recent period (2022-01-01 to 2022-09-30). This is a with an decreasing trend transition of -255 filings (-17.1%) over 1,488 they had in the same period of the previous year (2021-01-01 to 2021-09-30).
The highest number of filings in 2017 with 3,530 cases, and their lowest number in 2022 with 1,531 cases.
The mean of the number of filings over the last 5 years (2018 to 2023, 12,944 cases in total) is 2,157, and the median is 2,144. The coefficient of variation (standard deviation/mean) is 0.5, and there have been big fluctuations in the number of filings from year to year.
Index | Value |
---|---|
Average | 2,157 patents |
Std Dev | 1,105 |
COV | 0.5 |
Year | Cases | YOY |
---|---|---|
2022 year | 1,531 cases | -21.16 % |
2021 year | 1,942 cases | -17.26 % |
2020 year | 2,347 cases | -30.3 % |
This report provides the latest patent analysis information (the IP landscape, including a patent map) on the patent search results of the JP patent database for ゲーム for the period of the last 10 years (2014-01-01 to 2024-05-31). You can compare the information in this report with the trends in your competitors’ patent filings and technologies, and use it to search for important patents.
This service provides, free of charge, a patent analysis report based on the latest patent data (Japanese, U.S., European, and PCT application publications) for use in patent searches, patent analysis, and IP landscaping. The service is offered by "Patent Integration" a firm specializing in patent search/patent analysis.
This report includes basic information to help you understand the IP strategy and management of ゲーム, such as changes in the number of patents/patent applications they have filed, comparisons of the numbers of patents/patent applications filed by their peers and competitors, their top coapplicants (joint research partners, alliance partners), and their most important patents. It can be used in various intellectual property business operations such as IP landscaping, patent search/patent analysis, preparation of intellectual property business evaluation reports, selection of M&A candidates, and selection of alliance partners.
He is a patent attorney at a patent office. He specializes in invention counseling, patent filing, and intellectual property strategies for start-up companies and new businesses in the fields of software, information technology and artificial intelligence. He runs a patent course for beginners on Udemy, an online course provider.
After studying physics at the University of Tokyo as a doctoral student, he was engaged in intellectual property analysis and technology trend research as an in-house patent attorney at a precision equipment manufacturer and at Toyota Central R&D Labs. Inc..
The concept of the "IP landscape" (IPL) has been attracting attention recently.
An IP landscape is not limited to patent information, but also integrates and analyzes business information (e.g., non-patent information such as papers, news releases, stock information, and market information). Intellectual-property-based business management is realized through the analysis of intellectual property information applied to the formulation of management strategies and business strategies. This is a comprehensive approach that includes but not limited to planning of open and closed strategies, selecting M&A candidates, searching for alliance partners, and formulating intellectual property strategies, through the exploitation of intellectual property information.
IP landscaping usually includes patent search and patent analysis. In patent search and patent analysis, it is important to grasp the market position of each company and the overall technological trends and development trends for each technology. More specifically, it is important to understand what intellectual property your own company and other companies hold, what the strengths and weaknesses of other companies are, and how other companies are trying to exploit their intellectual property. In other words, it is important to understand both the business strategy and the intellectual property strategy of each company.
After reading this search report, you may be interested in more detailed patent searches and patent analysis. We offer a service called Patent Integration, which is an integrated patent search and patent analysis service. With reasonable pricing and a simple user interface such that even beginners can quickly search for and analyze patent information by company or technology from a web browser, please consider using it for detailed patent searches, patent analysis, and IP landscaping.
Patent Integration has a patent-landscaping function that can visually represent a set of tens of thousands of patents/patent applications. This allows you to convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
The changes in the number of patent filings of ゲーム over the last 20 years (JP) are shown below.
The change in the number of patents/patent applications is the most basic index in patent analysis. By examining the change in the number of patents/patent applications, you can see the status of technological development and R&D focus for each company or technology. It should be noted that since there is a one and a half year lag between the filing and the laying open of patent applications, it is not possible to analyze the situation more recently than one and half years prior to the present.
In this report, you can only see the change in the number of patents/patent applications by company or technology, whereas Patent Integration allows you to quickly compare the number of patent applications with your competitors in each technical field by cross-referencing with other keywords and patent classifications.
This patent analysis report was created for a patent search set of 25,689 cases retrieved by applying the following search formula and analysis period to the following patent database. Patent information such as a patent analysis result, a patent map, and a patent landscape can be freely used for patent searches, analysis, and work on intellectual property strategies, including IP landscaping.
A patent aanlysis report on the following synonyms was found in the technical term "ゲーム".
The number of patents and changes in the number of patents of other companies (competitors) in the same industry as ゲーム are shown below.
Comparison of changes in the number of patents with peers and competitors is an important analytical index for understanding the intellectual property strategies of each company. By checking the transition of the number of patents for each company / competitor, you can check the status of focus on technology development and R&D for each company / technology.
It should be noted that patents have a time lag of one and a half years from filing to publication, so it is not possible to analyze the situation more recent than one and a half years.
If you want to find out more information, " Patent Integration , You can compare the number of patent applications with competitors in each technical field in a short time by multiplying with other keywords and patent classifications.Please use it for more detailed patent information analysis such as selection of M&A candidate destinations and alliance destinations.
Comparing the number of applications of each company, 株式会社ソフイア has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 221 cases, followed by 株式会社ニューギン with 188 cases.
Name | Cases |
---|---|
株式会社ソフイア | 221 cases |
株式会社ニューギン | 188 cases |
任天堂株式会社 | 120 cases |
株式会社セガ | 70 cases |
株式会社ユニバーサルエンターテインメント | 62 cases |
株式会社三洋物産 | 46 cases |
株式会社コナミデジタルエンタテインメント | 32 cases |
グリー株式会社 | 21 cases |
株式会社バンダイナムコエンターテインメント | 16 cases |
株式会社三共 | 6 cases |
株式会社タイトー | 4 cases |
Comparing the number of applications of each company, 株式会社ニューギン has the highest number of joint applications in the last for the target period (2014 to 2024) with 2,504 cases, followed by 株式会社ソフイア with 2,433 cases.
Name | Cases |
---|---|
株式会社ニューギン | 2,504 cases |
株式会社ソフイア | 2,433 cases |
株式会社三共 | 1,457 cases |
グリー株式会社 | 1,217 cases |
株式会社ユニバーサルエンターテインメント | 1,147 cases |
株式会社コナミデジタルエンタテインメント | 1,132 cases |
株式会社三洋物産 | 951 cases |
株式会社セガ | 916 cases |
株式会社バンダイナムコエンターテインメント | 890 cases |
任天堂株式会社 | 629 cases |
株式会社タイトー | 224 cases |
Below is a patent map showing changes in the number of applications for JP patents of 11 companies in the same industry over the past 20 years.
The number of patents and changes in the number of patents of other companies (competitors) in the same industry as ゲーム are shown below.
Comparison of changes in the number of patents with peers and competitors is an important analytical index for understanding the intellectual property strategies of each company. By checking the transition of the number of patents for each company / competitor, you can check the status of focus on technology development and R&D for each company / technology.
It should be noted that patents have a time lag of one and a half years from filing to publication, so it is not possible to analyze the situation more recent than one and a half years.
If you want to find out more information, " Patent Integration , You can compare the number of patent applications with competitors in each technical field in a short time by multiplying with other keywords and patent classifications.Please use it for more detailed patent information analysis such as selection of M&A candidate destinations and alliance destinations.
Among the top coapplicants, 株式会社ソフイア has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 221 cases, followed by 株式会社ニューギン with 188 cases.
Name | Cases |
---|---|
株式会社ソフイア | 221 cases |
株式会社ニューギン | 188 cases |
株式会社セガ | 70 cases |
株式会社ユニバーサルエンターテインメント | 62 cases |
株式会社コナミデジタルエンタテインメント | 32 cases |
株式会社バンダイナムコエンターテインメント | 16 cases |
株式会社三共 | 6 cases |
Among the top coapplicants, 株式会社ニューギン has the highest number of joint applications in the last for the target period (2014 to 2024) with 2,504 cases, followed by 株式会社ソフイア with 2,433 cases.
Name | Cases |
---|---|
株式会社ニューギン | 2,504 cases |
株式会社ソフイア | 2,433 cases |
株式会社三共 | 1,457 cases |
株式会社ユニバーサルエンターテインメント | 1,147 cases |
株式会社コナミデジタルエンタテインメント | 1,132 cases |
株式会社セガ | 916 cases |
株式会社バンダイナムコエンターテインメント | 890 cases |
Below is a ranking of the number of JP patent applications by ゲーム’s top 7 coapplicants over the last 20 years.
Below is a patent map showing the changes in the numbers of JP patent filings by ゲーム’s top 7 coapplicants over the last 20 years.
ゲーム filed 2,433 joint applications with 株式会社ソフイア for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 1,361 cases in total) is 227, and the median is 196. The coefficient of variation (standard deviation/mean) is 0.7, and there have been relatively large fluctuations in the number of filings from year to year.
The number of filings has been increasing for the last 3 years (2020 to 2023). The highest number of filings in 2019 with 472 cases, and their lowest number in 2020 with 113 cases.
Index | Value |
---|---|
Average | 227 patents |
Std Dev | 153 |
COV | 0.7 |
Year | Cases | YOY |
---|---|---|
2022 year | 206 cases | +10.75 % |
2021 year | 186 cases | +64.6 % |
2020 year | 113 cases | -76.1 % |
ゲーム filed 1,147 joint applications with 株式会社ユニバーサルエンターテインメント for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 540 cases in total) is 90.0, and the median is 75.0. The coefficient of variation (standard deviation/mean) is 0.8, and there have been relatively large fluctuations in the number of filings from year to year.
The number of filings has been decreasing for the last 3 years (2020 to 2023). The highest number of filings in 2020 with 226 cases, and their lowest number in 2021 with 56 cases.
Index | Value |
---|---|
Average | 90.0 patents |
Std Dev | 69.4 |
COV | 0.8 |
Year | Cases | YOY |
---|---|---|
2022 year | 62 cases | +10.71 % |
2021 year | 56 cases | -75.2 % |
2020 year | 226 cases | +157 % |
ゲーム filed 2,504 joint applications with 株式会社ニューギン for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 1,335 cases in total) is 222, and the median is 278. The coefficient of variation (standard deviation/mean) is 0.4, and there have been big fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 402 cases, and their lowest number in 2022 with 146 cases.
Index | Value |
---|---|
Average | 222 patents |
Std Dev | 96.3 |
COV | 0.4 |
Year | Cases | YOY |
---|---|---|
2022 year | 146 cases | -47.3 % |
2021 year | 277 cases | -10.65 % |
2020 year | 310 cases | +10.32 % |
ゲーム filed 1,457 joint applications with 株式会社三共 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 510 cases in total) is 85.0, and the median is 31.5. The coefficient of variation (standard deviation/mean) is 1.2, and there have been very big fluctuations in the number of filings from year to year.
The highest number of filings in 2018 with 276 cases, and their lowest number in 2022 with 6 cases.
Index | Value |
---|---|
Average | 85.0 patents |
Std Dev | 102 |
COV | 1.2 |
Year | Cases | YOY |
---|---|---|
2022 year | 6 cases | -62.5 % |
2021 year | 16 cases | -66.0 % |
2020 year | 47 cases | -71.5 % |
ゲーム filed 890 joint applications with 株式会社バンダイナムコエンターテインメント for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 395 cases in total) is 65.8, and the median is 62.5. The coefficient of variation (standard deviation/mean) is 0.8, and there have been relatively large fluctuations in the number of filings from year to year.
The highest number of filings in 2018 with 153 cases, and their lowest number in 2022 with 14 cases.
Index | Value |
---|---|
Average | 65.8 patents |
Std Dev | 51.1 |
COV | 0.8 |
Year | Cases | YOY |
---|---|---|
2022 year | 14 cases | -75.9 % |
2021 year | 58 cases | -13.43 % |
2020 year | 67 cases | -33.7 % |
The following shows JP patents held by ゲーム that have had an invalidation trial against them demanded or an opposition filed against them by a third party, and ゲーム’s JP patents/patent applications of high importance cited by Examiners in patent examination processes.
By noting the most important patents, you can obtain knowledge of the competitive business environment in which ゲーム is placed (e.g., whether it is a fiercely competitive environment or an oligopolistic market and the like). In general, it can be understood that a company with a large number of demands for invalidation trials is developing their business in a business environment where IP disputes are common.
If you want to search for more detailed information, you can use Patent Integration to retrieve and download by company cited patents/patent applications or patents undergoing invalidation trials. You can quickly extract important patents from a patent set that includes multiple competitors by cross-referencing with other keywords and patent classifications. Please consider using it for searches for important patents/patent applications.
In the last 3 years (2021-06-01 ~ 2024-05-31), there were 4 patents Invalidation Trial from third parties. The average number of Invalidation Trial is 1.2 times. The most recently Invalidation Trial patent is 特許6940210 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (Invalidation Trial day 2024-03-06) , next is 特許6975502 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (Invalidation Trial day 2024-02-28) .
- | No. | Title | Invalidation Trial days |
---|---|---|---|
1 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2024-03-06 |
2 | 特許6975502 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2024-02-28 |
3 | 特許6968476 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2024-01-31 |
4 | 特許6091438 | 携帯型メディアプレーヤ用延長ソケット | 2022-03-14 |
Of the patent applications filed in the last 10 years (2014-06-01 to 2024-05-31), 3 patents/patent applications were invalidation trial more than once in the examination process of other patent applications. The mean of the number of invalidation trial is 1.3. The most invalidation trial patent is 特許6940210 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (2 times) , and the next most invalidation trial patent is 特許6968476 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (1 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2 times |
2 | 特許6968476 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 1 times |
3 | 特許6975502 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 1 times |
In the last 3 years (2021-06-01 ~ 2024-05-31), there were 14 patents Opposition from third parties. The average number of Opposition is 1.0 times. The most recently Opposition patent is 特許7341475 "ゲームシステム、それに用いるコンピュータプログラム、及び制御方法" (Opposition day 2024-03-11) , next is 特許7351608 "遊技機" (Opposition day 2023-12-14) .
- | No. | Title | Opposition days |
---|---|---|---|
1 | 特許7341475 | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 | 2024-03-11 |
2 | 特許7351608 | 遊技機 | 2023-12-14 |
3 | 特許7221803 | スロットマシン | 2023-06-20 |
4 | 特許7166763 | スロットマシン | 2023-03-23 |
5 | 特許7154751 | 遊技機 | 2023-03-02 |
6 | 特許7095963 | 遊技機 | 2022-12-26 |
7 | 特許7101042 | 遊技機 | 2022-12-12 |
8 | 特許7034693 | 遊技機 | 2022-09-13 |
9 | 特許6958694 | 入力装置および電子機器 | 2022-04-26 |
10 | 特許6931368 | 電子ゲームにおけるゲーム媒体自動組合せ装置、ゲーム媒体自動組合せプログラム及びゲーム媒体自動組合せ方法 | 2022-02-28 |
In the last 3 years (2021-06-01 ~ 2024-05-31), there were 117 patents Protest from third parties. The average number of Protest is 1.0 times. The most recently Protest patent is 特表2022-534575 "皮脂耐性が改善されたブロック共重合体" (Protest day 2024-05-08) , next is 特開2024-015706 "情報処理システム、情報処理装置及び情報処理プログラム" (Protest day 2024-04-25) .
- | No. | Title | Protest days |
---|---|---|---|
1 | 特表2022-534575 | 皮脂耐性が改善されたブロック共重合体 | 2024-05-08 |
2 | 特開2024-015706 | 情報処理システム、情報処理装置及び情報処理プログラム | 2024-04-25 |
3 | 特開2021-186283 | 薬剤使用支援方法、情報処理装置、および薬剤使用支援プログラム | 2024-04-11 |
4 | 特開2023-090976 | 遊技機 | 2024-03-22 |
5 | 特開2023-054027 | 遊技機 | 2024-03-21 |
6 | 特開2023-054095 | 遊技機 | 2024-03-21 |
7 | 特開2023-090974 | 遊技機 | 2024-02-22 |
8 | 特開2023-090972 | 遊技機 | 2024-02-22 |
9 | 特開2023-090973 | 遊技機 | 2024-02-22 |
10 | 特開2023-086907 | 遊技機 | 2024-02-14 |
11 | 特開2023-083525 | 遊技機 | 2024-02-14 |
12 | 特開2023-060027 | 遊技機 | 2024-01-24 |
13 | 特開2023-060121 | 遊技機 | 2024-01-24 |
14 | 特開2023-060328 | 遊技機 | 2024-01-24 |
15 | 特開2023-076721 | 遊技機 | 2024-01-10 |
16 | 特開2023-076722 | 遊技機 | 2024-01-10 |
17 | 特許7437802 | プログラム及び情報処理方法 | 2023-12-21 |
18 | 特開2023-053276 | 遊技機 | 2023-12-21 |
19 | 特開2023-058716 | 遊技機 | 2023-12-14 |
20 | 特開2023-054130 | 遊技機 | 2023-12-14 |
Of the patent applications filed in the last 10 years (2014-06-01 to 2024-05-31), 322 patents/patent applications were protest more than once in the examination process of other patent applications. The mean of the number of protest is 1.1. The most protest patent is 特許6340388 "スロットマシン" (3 times) , and the next most protest patent is 特許6606318 "スロットマシン" (3 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6340388 | スロットマシン | 3 times |
2 | 特許6606318 | スロットマシン | 3 times |
3 | 特開2017-051346 | 遊技機 | 3 times |
4 | 特許6448234 | スロットマシン | 3 times |
5 | 特許6529727 | スロットマシン | 3 times |
In the last 3 years (2021-06-01 ~ 2024-05-31), there were 93 patents Inspection from third parties. The average number of Inspection is 1.5 times. The most recently Inspection patent is 特表2022-534575 "皮脂耐性が改善されたブロック共重合体" (Inspection day 2024-05-17) , next is 特開2021-186283 "薬剤使用支援方法、情報処理装置、および薬剤使用支援プログラム" (Inspection day 2024-05-08) .
- | No. | Title | Inspection days |
---|---|---|---|
1 | 特表2022-534575 | 皮脂耐性が改善されたブロック共重合体 | 2024-05-17 |
2 | 特開2021-186283 | 薬剤使用支援方法、情報処理装置、および薬剤使用支援プログラム | 2024-05-08 |
3 | 特開2024-015706 | 情報処理システム、情報処理装置及び情報処理プログラム | 2024-05-02 |
4 | 特開2022-107571 | 特許法のメタ認識による、民主主義自体が特許生産の根拠となる証明、特許生産の基がない状態は、民主主義を完全否定すればそうなるという特許、また、特許が存在すれば必ず民主主義活動を純粋に行った結果であるという、特許其々を統合した特許というゲーム | 2024-04-02 |
5 | 特許7437802 | プログラム及び情報処理方法 | 2024-01-18 |
6 | 特開2022-095357 | サービス提供システムおよびサービス提供方法 | 2023-12-29 |
7 | 特許6311932 | ゲーム装置及びプログラム | 2023-12-15 |
8 | 特開2023-115791 | ゲーム情報処理方法、ゲーム情報処理装置、及びコンピュータプログラム | 2023-11-24 |
9 | 特許7216856 | ゲームシステム、ゲーム処理方法、及びゲームプログラム | 2023-11-24 |
10 | 特許7351379 | プログラム及び情報処理装置 | 2023-11-24 |
11 | 特開2023-070585 | ゲームプログラムおよびゲームシステム | 2023-11-22 |
12 | 特開2023-053130 | ゲーム装置、ゲームサーバ、及びプログラム | 2023-11-02 |
13 | 特許7377790 | ゲームプログラム、ゲーム方法、および情報端末装置 | 2023-10-27 |
14 | 特開2017-064386 | 遊技場における不正検知システム | 2023-10-13 |
15 | 特許6563579 | 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置 | 2023-10-02 |
16 | 特許6982351 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
17 | 特許6968476 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
18 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
19 | 特許6914574 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
20 | 特許6975501 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
Of the patent applications filed in the last 10 years (2014-06-01 to 2024-05-31), 539 patents/patent applications were inspection more than once in the examination process of other patent applications. The mean of the number of inspection is 1.2. The most inspection patent is 特許6276314 "ゲーム制御方法、ゲームサーバ、及びプログラム" (5 times) , and the next most inspection patent is 特許7089054 "ゲーミング仮想空間の制御方法および装置" (4 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6276314 | ゲーム制御方法、ゲームサーバ、及びプログラム | 5 times |
2 | 特許7089054 | ゲーミング仮想空間の制御方法および装置 | 4 times |
3 | 特開2016-047267 | ビデオゲーム処理装置、およびビデオゲーム処理プログラム | 4 times |
4 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 4 times |
5 | 特許6704383 | 情報処理装置およびゲームプログラム | 4 times |
Of the patent applications filed in the last 10 years (2014-06-01 to 2024-05-31), 8,036 patents/patent applications were cited more than once in the examination process of other patent applications. The mean of the number of cited is 3.8. The most cited patent is 特許6748627 "遊技機" (305 times) , and the next most cited patent is 特許6608588 "遊技機" (184 times) .
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