The Technical Field "ゲーム" had 325 patent application filings in the most recent period (2023-01-01 to 2023-02-28). This is a with an increasing trend transition of +40 filings (14.0%) over 285 they had in the same period of the previous year (2022-01-01 to 2022-02-28).
The highest number of filings in 2017 with 3,544 cases, and their lowest number in 2022 with 1,746 cases.
The mean of the number of filings over the last 5 years (2018 to 2023, 13,894 cases in total) is 2,316, and the median is 2,220. The coefficient of variation (standard deviation/mean) is 0.4, and there have been big fluctuations in the number of filings from year to year.
Index | Value |
---|---|
Average | 2,316 patents |
Std Dev | 976 |
COV | 0.4 |
Year | Cases | YOY |
---|---|---|
2022 year | 1,746 cases | -12.31 % |
2021 year | 1,991 cases | -18.70 % |
2020 year | 2,449 cases | -28.66 % |
This report provides the latest patent analysis information (the IP landscape, including a patent map) on the patent search results of the JP patent database for ゲーム for the period of the last 10 years (2014-01-01 to 2024-10-31). You can compare the information in this report with the trends in your competitors’ patent filings and technologies, and use it to search for important patents.
This service provides, free of charge, a patent analysis report based on the latest patent data (Japanese, U.S., European, and PCT application publications) for use in patent searches, patent analysis, and IP landscaping. The service is offered by "Patent Integration" a firm specializing in patent search/patent analysis.
This report includes basic information to help you understand the IP strategy and management of ゲーム, such as changes in the number of patents/patent applications they have filed, comparisons of the numbers of patents/patent applications filed by their peers and competitors, their top coapplicants (joint research partners, alliance partners), and their most important patents. It can be used in various intellectual property business operations such as IP landscaping, patent search/patent analysis, preparation of intellectual property business evaluation reports, selection of M&A candidates, and selection of alliance partners.
He is a patent attorney at a patent office. He specializes in invention counseling, patent filing, and intellectual property strategies for start-up companies and new businesses in the fields of software, information technology and artificial intelligence. He runs a patent course for beginners on Udemy, an online course provider.
After studying physics at the University of Tokyo as a doctoral student, he was engaged in intellectual property analysis and technology trend research as an in-house patent attorney at a precision equipment manufacturer and at Toyota Central R&D Labs. Inc..
The concept of the "IP landscape" (IPL) has been attracting attention recently.
An IP landscape is not limited to patent information, but also integrates and analyzes business information (e.g., non-patent information such as papers, news releases, stock information, and market information). Intellectual-property-based business management is realized through the analysis of intellectual property information applied to the formulation of management strategies and business strategies. This is a comprehensive approach that includes but not limited to planning of open and closed strategies, selecting M&A candidates, searching for alliance partners, and formulating intellectual property strategies, through the exploitation of intellectual property information.
IP landscaping usually includes patent search and patent analysis. In patent search and patent analysis, it is important to grasp the market position of each company and the overall technological trends and development trends for each technology. More specifically, it is important to understand what intellectual property your own company and other companies hold, what the strengths and weaknesses of other companies are, and how other companies are trying to exploit their intellectual property. In other words, it is important to understand both the business strategy and the intellectual property strategy of each company.
After reading this search report, you may be interested in more detailed patent searches and patent analysis. We offer a service called Patent Integration, which is an integrated patent search and patent analysis service. With reasonable pricing and a simple user interface such that even beginners can quickly search for and analyze patent information by company or technology from a web browser, please consider using it for detailed patent searches, patent analysis, and IP landscaping.
Patent Integration has a patent-landscaping function that can visually represent a set of tens of thousands of patents/patent applications. This allows you to convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
The changes in the number of patent filings of ゲーム over the last 20 years (JP) are shown below.
The change in the number of patents/patent applications is the most basic index in patent analysis. By examining the change in the number of patents/patent applications, you can see the status of technological development and R&D focus for each company or technology. It should be noted that since there is a one and a half year lag between the filing and the laying open of patent applications, it is not possible to analyze the situation more recently than one and half years prior to the present.
In this report, you can only see the change in the number of patents/patent applications by company or technology, whereas Patent Integration allows you to quickly compare the number of patent applications with your competitors in each technical field by cross-referencing with other keywords and patent classifications.
This patent analysis report was created for a patent search set of 26,730 cases retrieved by applying the following search formula and analysis period to the following patent database. Patent information such as a patent analysis result, a patent map, and a patent landscape can be freely used for patent searches, analysis, and work on intellectual property strategies, including IP landscaping.
A patent aanlysis report on the following synonyms was found in the technical term "ゲーム".
The number of patents and changes in the number of patents of other companies (competitors) in the same industry as ゲーム are shown below.
Comparison of changes in the number of patents with peers and competitors is an important analytical index for understanding the intellectual property strategies of each company. By checking the transition of the number of patents for each company / competitor, you can check the status of focus on technology development and R&D for each company / technology.
It should be noted that patents have a time lag of one and a half years from filing to publication, so it is not possible to analyze the situation more recent than one and a half years.
If you want to find out more information, " Patent Integration , You can compare the number of patent applications with competitors in each technical field in a short time by multiplying with other keywords and patent classifications.Please use it for more detailed patent information analysis such as selection of M&A candidate destinations and alliance destinations.
Comparing the number of applications of each company, 株式会社ソフイア has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 337 cases, followed by 株式会社ニューギン with 230 cases.
Name | Cases |
---|---|
株式会社ソフイア | 337 cases |
株式会社ニューギン | 230 cases |
任天堂株式会社 | 142 cases |
株式会社ユニバーサルエンターテインメント | 109 cases |
株式会社セガ | 90 cases |
株式会社三洋物産 | 49 cases |
株式会社コナミデジタルエンタテインメント | 37 cases |
株式会社バンダイナムコエンターテインメント | 34 cases |
グリー株式会社 | 33 cases |
株式会社三共 | 10 cases |
株式会社タイトー | 4 cases |
Comparing the number of applications of each company, 株式会社ニューギン has the highest number of joint applications in the last for the target period (2014 to 2024) with 2,550 cases, followed by 株式会社ソフイア with 2,549 cases.
Name | Cases |
---|---|
株式会社ニューギン | 2,550 cases |
株式会社ソフイア | 2,549 cases |
株式会社三共 | 1,471 cases |
グリー株式会社 | 1,236 cases |
株式会社ユニバーサルエンターテインメント | 1,201 cases |
株式会社コナミデジタルエンタテインメント | 1,160 cases |
株式会社三洋物産 | 1,024 cases |
株式会社セガ | 957 cases |
株式会社バンダイナムコエンターテインメント | 922 cases |
任天堂株式会社 | 658 cases |
株式会社タイトー | 226 cases |
Below is a patent map showing changes in the number of applications for JP patents of 11 companies in the same industry over the past 20 years.
The number of patents and changes in the number of patents of other companies (competitors) in the same industry as ゲーム are shown below.
Comparison of changes in the number of patents with peers and competitors is an important analytical index for understanding the intellectual property strategies of each company. By checking the transition of the number of patents for each company / competitor, you can check the status of focus on technology development and R&D for each company / technology.
It should be noted that patents have a time lag of one and a half years from filing to publication, so it is not possible to analyze the situation more recent than one and a half years.
If you want to find out more information, " Patent Integration , You can compare the number of patent applications with competitors in each technical field in a short time by multiplying with other keywords and patent classifications.Please use it for more detailed patent information analysis such as selection of M&A candidate destinations and alliance destinations.
Among the top coapplicants, 株式会社ソフイア has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 337 cases, followed by 株式会社ニューギン with 230 cases.
Name | Cases |
---|---|
株式会社ソフイア | 337 cases |
株式会社ニューギン | 230 cases |
株式会社ユニバーサルエンターテインメント | 109 cases |
株式会社セガ | 90 cases |
株式会社コナミデジタルエンタテインメント | 37 cases |
株式会社バンダイナムコエンターテインメント | 34 cases |
株式会社三共 | 10 cases |
Among the top coapplicants, 株式会社ニューギン has the highest number of joint applications in the last for the target period (2014 to 2024) with 2,550 cases, followed by 株式会社ソフイア with 2,549 cases.
Name | Cases |
---|---|
株式会社ニューギン | 2,550 cases |
株式会社ソフイア | 2,549 cases |
株式会社三共 | 1,471 cases |
株式会社ユニバーサルエンターテインメント | 1,201 cases |
株式会社コナミデジタルエンタテインメント | 1,160 cases |
株式会社セガ | 957 cases |
株式会社バンダイナムコエンターテインメント | 922 cases |
Below is a ranking of the number of JP patent applications by ゲーム’s top 7 coapplicants over the last 20 years.
Below is a patent map showing the changes in the numbers of JP patent filings by ゲーム’s top 7 coapplicants over the last 20 years.
ゲーム filed 2,549 joint applications with 株式会社ソフイア for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 1,477 cases in total) is 246, and the median is 213. The coefficient of variation (standard deviation/mean) is 0.5, and there have been big fluctuations in the number of filings from year to year.
The number of filings has been increasing for the last 3 years (2020 to 2023). The highest number of filings in 2019 with 472 cases, and their lowest number in 2020 with 113 cases.
Index | Value |
---|---|
Average | 246 patents |
Std Dev | 135 |
COV | 0.5 |
Year | Cases | YOY |
---|---|---|
2022 year | 240 cases | +29.03 % |
2021 year | 186 cases | +64.6 % |
2020 year | 113 cases | -76.1 % |
ゲーム filed 1,201 joint applications with 株式会社ユニバーサルエンターテインメント for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 594 cases in total) is 99.0, and the median is 84.0. The coefficient of variation (standard deviation/mean) is 0.6, and there have been relatively large fluctuations in the number of filings from year to year.
The number of filings has been decreasing for the last 3 years (2020 to 2023). The highest number of filings in 2020 with 227 cases, and their lowest number in 2021 with 56 cases.
Index | Value |
---|---|
Average | 99.0 patents |
Std Dev | 62.0 |
COV | 0.6 |
Year | Cases | YOY |
---|---|---|
2022 year | 74 cases | +32.1 % |
2021 year | 56 cases | -75.3 % |
2020 year | 227 cases | +141 % |
ゲーム filed 2,550 joint applications with 株式会社ニューギン for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 1,376 cases in total) is 229, and the median is 280. The coefficient of variation (standard deviation/mean) is 0.4, and there have been big fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 402 cases, and their lowest number in 2022 with 159 cases.
Index | Value |
---|---|
Average | 229 patents |
Std Dev | 87.5 |
COV | 0.4 |
Year | Cases | YOY |
---|---|---|
2022 year | 159 cases | -43.2 % |
2021 year | 280 cases | -9.68 % |
2020 year | 310 cases | +9.93 % |
ゲーム filed 1,471 joint applications with 株式会社三共 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 524 cases in total) is 87.3, and the median is 35.5. The coefficient of variation (standard deviation/mean) is 1.2, and there have been very big fluctuations in the number of filings from year to year.
The highest number of filings in 2018 with 276 cases, and their lowest number in 2022 with 6 cases.
Index | Value |
---|---|
Average | 87.3 patents |
Std Dev | 101 |
COV | 1.2 |
Year | Cases | YOY |
---|---|---|
2022 year | 6 cases | -62.5 % |
2021 year | 16 cases | -70.9 % |
2020 year | 55 cases | -67.1 % |
ゲーム filed 922 joint applications with 株式会社バンダイナムコエンターテインメント for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 426 cases in total) is 71.0, and the median is 65.0. The coefficient of variation (standard deviation/mean) is 0.7, and there have been relatively large fluctuations in the number of filings from year to year.
The highest number of filings in 2018 with 157 cases, and their lowest number in 2022 with 18 cases.
Index | Value |
---|---|
Average | 71.0 patents |
Std Dev | 49.3 |
COV | 0.7 |
Year | Cases | YOY |
---|---|---|
2022 year | 18 cases | -69.0 % |
2021 year | 58 cases | -19.44 % |
2020 year | 72 cases | -31.4 % |
The following shows JP patents held by ゲーム that have had an invalidation trial against them demanded or an opposition filed against them by a third party, and ゲーム’s JP patents/patent applications of high importance cited by Examiners in patent examination processes.
By noting the most important patents, you can obtain knowledge of the competitive business environment in which ゲーム is placed (e.g., whether it is a fiercely competitive environment or an oligopolistic market and the like). In general, it can be understood that a company with a large number of demands for invalidation trials is developing their business in a business environment where IP disputes are common.
If you want to search for more detailed information, you can use Patent Integration to retrieve and download by company cited patents/patent applications or patents undergoing invalidation trials. You can quickly extract important patents from a patent set that includes multiple competitors by cross-referencing with other keywords and patent classifications. Please consider using it for searches for important patents/patent applications.
In the last 3 years (2021-11-01 ~ 2024-10-31), there were 18 patents Invalidation Trial from third parties. The average number of Invalidation Trial is 1.2 times. The most recently Invalidation Trial patent is 特許6967320 "ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム" (Invalidation Trial day 2024-03-21) , next is 特許6969835 "ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム" (Invalidation Trial day 2024-03-21) .
- | No. | Title | Invalidation Trial days |
---|---|---|---|
1 | 特許6967320 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
2 | 特許6969835 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
3 | 特許6966128 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
4 | 特許6727505 | ゲーム管理装置及びプログラム | 2024-03-21 |
5 | 特許6969834 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
6 | 特許5894331 | ゲーム管理装置及びプログラム | 2024-03-21 |
7 | 特許6964852 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
8 | 特許6964853 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
9 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2024-03-14 |
10 | 特許6933420 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2024-03-14 |
Of the patent applications filed in the last 10 years (2014-11-01 to 2024-10-31), 10 patents/patent applications were invalidation trial more than once in the examination process of other patent applications. The mean of the number of invalidation trial is 1.3. The most invalidation trial patent is 特許6940210 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (3 times) , and the next most invalidation trial patent is 特許6975502 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (2 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 3 times |
2 | 特許6975502 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2 times |
3 | 特許6968476 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 1 times |
4 | 特許6982351 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 1 times |
5 | 特許6914574 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 1 times |
In the last 3 years (2021-11-01 ~ 2024-10-31), there were 12 patents Opposition from third parties. The average number of Opposition is 1.0 times. The most recently Opposition patent is 特許7383477 "ポリエステルフィルム用の表面処理されたフィラー" (Opposition day 2024-05-20) , next is 特許7341475 "ゲームシステム、それに用いるコンピュータプログラム、及び制御方法" (Opposition day 2024-03-11) .
- | No. | Title | Opposition days |
---|---|---|---|
1 | 特許7383477 | ポリエステルフィルム用の表面処理されたフィラー | 2024-05-20 |
2 | 特許7341475 | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 | 2024-03-11 |
3 | 特許7351608 | 遊技機 | 2023-12-14 |
4 | 特許7221803 | スロットマシン | 2023-06-20 |
5 | 特許7166763 | スロットマシン | 2023-03-23 |
6 | 特許7154751 | 遊技機 | 2023-03-02 |
7 | 特許7095963 | 遊技機 | 2022-12-26 |
8 | 特許7101042 | 遊技機 | 2022-12-12 |
9 | 特許7034693 | 遊技機 | 2022-09-13 |
10 | 特許6958694 | 入力装置および電子機器 | 2022-04-26 |
In the last 3 years (2021-11-01 ~ 2024-10-31), there were 126 patents Protest from third parties. The average number of Protest is 1.0 times. The most recently Protest patent is 特許7427762 "ゲームコントローラ" (Protest day 2024-09-12) , next is 特開2023-170020 "遊技機" (Protest day 2024-08-23) .
- | No. | Title | Protest days |
---|---|---|---|
1 | 特許7427762 | ゲームコントローラ | 2024-09-12 |
2 | 特開2023-170020 | 遊技機 | 2024-08-23 |
3 | 特開2023-094522 | スロットマシン | 2024-08-23 |
4 | 特表2023-547067 | 遊技カード・カートリッジ | 2024-07-10 |
5 | 特開2023-166365 | 遊技機 | 2024-07-09 |
6 | 特開2023-166362 | 遊技機 | 2024-07-09 |
7 | 特開2023-166366 | 遊技機 | 2024-07-09 |
8 | 特開2023-166363 | 遊技機 | 2024-07-09 |
9 | 特開2023-165695 | 遊技機 | 2024-07-09 |
10 | 特開2023-166364 | 遊技機 | 2024-07-09 |
11 | 特開2023-166367 | 遊技機 | 2024-07-09 |
12 | 特開2024-015706 | 情報処理システム、情報処理装置及び情報処理プログラム | 2024-06-19 |
13 | 特表2022-534575 | 皮脂耐性が改善されたブロック共重合体 | 2024-05-08 |
14 | 特開2021-186283 | 薬剤使用支援方法、情報処理装置、および薬剤使用支援プログラム | 2024-04-11 |
15 | 特開2023-090976 | 遊技機 | 2024-03-22 |
16 | 特許7533647 | 遊技機 | 2024-03-21 |
17 | 特開2023-054095 | 遊技機 | 2024-03-21 |
18 | 特開2023-090974 | 遊技機 | 2024-02-22 |
19 | 特開2023-090972 | 遊技機 | 2024-02-22 |
20 | 特開2023-090973 | 遊技機 | 2024-02-22 |
Of the patent applications filed in the last 10 years (2014-11-01 to 2024-10-31), 309 patents/patent applications were protest more than once in the examination process of other patent applications. The mean of the number of protest is 1.1. The most protest patent is 特許6340388 "スロットマシン" (3 times) , and the next most protest patent is 特開2017-051346 "遊技機" (3 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6340388 | スロットマシン | 3 times |
2 | 特開2017-051346 | 遊技機 | 3 times |
3 | 特許6529824 | スロットマシン | 3 times |
4 | 特開2017-159178 | スロットマシン | 3 times |
5 | 特開2024-015706 | 情報処理システム、情報処理装置及び情報処理プログラム | 2 times |
In the last 3 years (2021-11-01 ~ 2024-10-31), there were 97 patents Inspection from third parties. The average number of Inspection is 1.4 times. The most recently Inspection patent is 特開2023-094522 "スロットマシン" (Inspection day 2024-09-24) , next is 特許7563793 "制御プログラム、コンピュータ及び制御方法" (Inspection day 2024-09-10) .
- | No. | Title | Inspection days |
---|---|---|---|
1 | 特開2023-094522 | スロットマシン | 2024-09-24 |
2 | 特許7563793 | 制御プログラム、コンピュータ及び制御方法 | 2024-09-10 |
3 | 特許7570042 | 制御プログラム、ゲーム装置及び制御方法 | 2024-09-10 |
4 | 特許7147824 | 情報処理装置及びプログラム | 2024-09-04 |
5 | 特許6389345 | 情報処理装置及びプログラム | 2024-09-04 |
6 | 特許6485492 | 情報処理装置及びプログラム | 2024-09-04 |
7 | 特許7133742 | カスタマイズ可能なプリセットを備えたコントローラアドオンデバイス | 2024-08-22 |
8 | 特許7553061 | ゲームプログラム、ゲーム制御方法及び情報処理装置 | 2024-08-13 |
9 | 特開2023-066426 | コンピュータプログラム、方法及びサーバ装置 | 2024-07-29 |
10 | 特許6798925 | バーチャルリアリティゲーム装置及びバーチャルリアリティゲームプログラム | 2024-07-29 |
11 | 特表2023-547067 | 遊技カード・カートリッジ | 2024-07-11 |
12 | 特表2022-513513 | 熱伝達方法、システム、及び流体 | 2024-07-05 |
13 | 特開2024-015706 | 情報処理システム、情報処理装置及び情報処理プログラム | 2024-07-01 |
14 | 特許7349486 | ゲームプログラム、ゲームシステム、情報処理装置、および情報処理方法 | 2024-06-28 |
15 | 特許7391934 | ゲームを作成するためのサービスを提供するためのシステム、プログラム、方法及び情報処理装置 | 2024-06-28 |
16 | 特許7349589 | 情報処理プログラム、情報処理方法、ゲーム装置および情報処理システム | 2024-06-28 |
17 | 特許7517743 | コンピュータプログラム、方法及びサーバ装置 | 2024-06-20 |
18 | 特許7437802 | プログラム及び情報処理方法 | 2024-06-05 |
19 | 特許7441448 | 情報処理システム、情報処理方法およびコンピュータプログラム | 2024-05-29 |
20 | 特許7409549 | 景品取得ゲーム装置、及び景品取得ゲーム装置のアーム調節方法 | 2024-05-29 |
Of the patent applications filed in the last 10 years (2014-11-01 to 2024-10-31), 439 patents/patent applications were inspection more than once in the examination process of other patent applications. The mean of the number of inspection is 1.3. The most inspection patent is 特許6276314 "ゲーム制御方法、ゲームサーバ、及びプログラム" (5 times) , and the next most inspection patent is 特許7089054 "ゲーミング仮想空間の制御方法および装置" (4 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6276314 | ゲーム制御方法、ゲームサーバ、及びプログラム | 5 times |
2 | 特許7089054 | ゲーミング仮想空間の制御方法および装置 | 4 times |
3 | 特開2016-047267 | ビデオゲーム処理装置、およびビデオゲーム処理プログラム | 4 times |
4 | 特許6704383 | 情報処理装置およびゲームプログラム | 4 times |
5 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 4 times |
Of the patent applications filed in the last 10 years (2014-11-01 to 2024-10-31), 7,830 patents/patent applications were cited more than once in the examination process of other patent applications. The mean of the number of cited is 3.9. The most cited patent is 特許6748627 "遊技機" (307 times) , and the next most cited patent is 特許6608588 "遊技機" (185 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6748627 | 遊技機 | 307 times |
2 | 特許6608588 | 遊技機 | 185 times |
3 | 特許6714389 | 遊技機 | 174 times |
4 | 特許6978772 | 遊技機 | 164 times |
5 | 特開2018-047306 | 遊技機 | 108 times |
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