The Theme Code "スロットマシンのゲームルール及び演出技術" had 176 patent application filings in the most recent period (2023-01-01 to 2023-03-31). This is a slightly decreased of -2 filings (-1.1%) over 178 they had in the same period of the previous year (2022-01-01 to 2022-03-31).
The highest number of filings in 2017 with 2,866 cases, and their lowest number in 2022 with 593 cases.
The mean of the number of filings over the last 5 years (2018 to 2023, 6,112 cases in total) is 1,019, and the median is 1,042. The coefficient of variation (standard deviation/mean) is 0.4, and there have been big fluctuations in the number of filings from year to year.
Index | Value |
---|---|
Average | 1,019 patents |
Std Dev | 440 |
COV | 0.4 |
Year | Cases | YOY |
---|---|---|
2022 year | 593 cases | -31.5 % |
2021 year | 866 cases | -28.96 % |
2020 year | 1,219 cases | -21.30 % |
This report provides the latest patent analysis information (the IP landscape, including a patent map) on the patent search results of the JP patent database for スロットマシンのゲームルール及び演出技術[2C518] for the period of the last 10 years (2014-01-01 to 2024-11-30). You can compare the information in this report with the trends in your competitors’ patent filings and technologies, and use it to search for important patents.
This service provides, free of charge, a patent analysis report based on the latest patent data (Japanese, U.S., European, and PCT application publications) for use in patent searches, patent analysis, and IP landscaping. The service is offered by "Patent Integration" a firm specializing in patent search/patent analysis.
This report includes basic information to help you understand the IP strategy and management of スロットマシンのゲームルール及び演出技術, such as changes in the number of patents/patent applications they have filed, comparisons of the numbers of patents/patent applications filed by their peers and competitors, their top coapplicants (joint research partners, alliance partners), and their most important patents. It can be used in various intellectual property business operations such as IP landscaping, patent search/patent analysis, preparation of intellectual property business evaluation reports, selection of M&A candidates, and selection of alliance partners.
He is a patent attorney at a patent office. He specializes in invention counseling, patent filing, and intellectual property strategies for start-up companies and new businesses in the fields of software, information technology and artificial intelligence. He runs a patent course for beginners on Udemy, an online course provider.
After studying physics at the University of Tokyo as a doctoral student, he was engaged in intellectual property analysis and technology trend research as an in-house patent attorney at a precision equipment manufacturer and at Toyota Central R&D Labs. Inc..
The concept of the "IP landscape" (IPL) has been attracting attention recently.
An IP landscape is not limited to patent information, but also integrates and analyzes business information (e.g., non-patent information such as papers, news releases, stock information, and market information). Intellectual-property-based business management is realized through the analysis of intellectual property information applied to the formulation of management strategies and business strategies. This is a comprehensive approach that includes but not limited to planning of open and closed strategies, selecting M&A candidates, searching for alliance partners, and formulating intellectual property strategies, through the exploitation of intellectual property information.
IP landscaping usually includes patent search and patent analysis. In patent search and patent analysis, it is important to grasp the market position of each company and the overall technological trends and development trends for each technology. More specifically, it is important to understand what intellectual property your own company and other companies hold, what the strengths and weaknesses of other companies are, and how other companies are trying to exploit their intellectual property. In other words, it is important to understand both the business strategy and the intellectual property strategy of each company.
After reading this search report, you may be interested in more detailed patent searches and patent analysis. We offer a service called Patent Integration, which is an integrated patent search and patent analysis service. With reasonable pricing and a simple user interface such that even beginners can quickly search for and analyze patent information by company or technology from a web browser, please consider using it for detailed patent searches, patent analysis, and IP landscaping.
Patent Integration has a patent-landscaping function that can visually represent a set of tens of thousands of patents/patent applications. This allows you to convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
The changes in the number of patent filings of スロットマシンのゲームルール及び演出技術 over the last 20 years (JP) are shown below.
The change in the number of patents/patent applications is the most basic index in patent analysis. By examining the change in the number of patents/patent applications, you can see the status of technological development and R&D focus for each company or technology. It should be noted that since there is a one and a half year lag between the filing and the laying open of patent applications, it is not possible to analyze the situation more recently than one and half years prior to the present.
In this report, you can only see the change in the number of patents/patent applications by company or technology, whereas Patent Integration allows you to quickly compare the number of patent applications with your competitors in each technical field by cross-referencing with other keywords and patent classifications.
Patent landscaping is a visualization of the distribution of patent filings (application focus areas) for each technical keyword. Mountains and islands indicated by heatmap contours represent clusters of patent applications filed, and red areas on the heatmap indicate many patent filings relating to the keyword.
The patent landscape for スロットマシンのゲームルール及び演出技術 gives an intuitive understanding of what patent filings they have made and what technical position is to be established. By selecting filing year checkboxes and filtering, you can track their past filing trends (what technical area they have focused on).
By selecting applicant/patent holder checkboxes and filtering, you can visually grasp the technical areas of the filings for each applicant and the partnerships or alliances formed. Please use it as a guide for patent analysis and IP landscaping.
In addition, by visually representing the patent data in this manner, you can convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
In Patent Integration, you can check the specifics of a patent filing by clicking anywhere on the patent landscape screen. You can also quickly check the position of each applicant for each technical field by cross-referencing with other keywords and patent classifications. You can use it as a guide when considering hypotheses about each company's IP strategy on the IP Landscape. You can also use it for higher-grade intellectual property activities. It has reasonable pricing and a simple user interface that is easy for beginners to handle.
The following is a list of words (characteristic terms) often used in スロットマシンのゲームルール及び演出技術 patent applications. Characteristic terms with a higher importance are used in more patents/patent applications.
This patent analysis report was created for a patent search set of 16,219 cases retrieved by applying the following search formula and analysis period to the following patent database. Patent information such as a patent analysis result, a patent map, and a patent landscape can be freely used for patent searches, analysis, and work on intellectual property strategies, including IP landscaping.
The patent information of the higher applicant in the technical theme スロットマシンのゲームルール及び演出技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.
Comparing the number of applications of each company, 株式会社大都技研 has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 193 cases, followed by サミー株式会社 with 135 cases.
Comparing the number of applications of each company, 株式会社ユニバーサルエンターテインメント has the highest number of joint applications in the last for the target period (2014 to 2024) with 3,247 cases, followed by 株式会社三共 with 2,684 cases.
Name | Cases |
---|---|
株式会社ユニバーサルエンターテインメント | 3,247 cases |
株式会社三共 | 2,684 cases |
サミー株式会社 | 1,678 cases |
株式会社三洋物産 | 1,604 cases |
株式会社オリンピア | 1,542 cases |
株式会社大都技研 | 1,272 cases |
京楽産業株式会社 | 618 cases |
山佐株式会社 | 590 cases |
株式会社ニューギン | 588 cases |
ネット株式会社 | 317 cases |
株式会社大一商会 | 293 cases |
Below is a patent map showing changes in the number of applications for JP patents of 11 companies in the same industry over the past 20 years.
The patent information of the higher applicant in the technical theme スロットマシンのゲームルール及び演出技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.
among the top coapplicants, 株式会社大都技研 has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 193 cases, followed by サミー株式会社 with 135 cases.
among the top coapplicants, 株式会社ユニバーサルエンターテインメント has the highest number of joint applications in the last for the target period (2014 to 2024) with 3,247 cases, followed by 株式会社三共 with 2,684 cases.
Below is a ranking of the number of JP patent applications by スロットマシンのゲームルール及び演出技術’s top 7 coapplicants over the last 20 years.
Below is a patent map showing the changes in the numbers of JP patent filings by スロットマシンのゲームルール及び演出技術’s top 7 coapplicants over the last 20 years.
スロットマシンのゲームルール及び演出技術 filed 3,247 joint applications with 株式会社ユニバーサルエンターテインメント for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 986 cases in total) is 164, and the median is 184. The coefficient of variation (standard deviation/mean) is 0.5, and there have been big fluctuations in the number of filings from year to year.
The number of filings has been decreasing for the last 3 years (2020 to 2023). The highest number of filings in 2017 with 756 cases, and their lowest number in 2022 with 55 cases.
Index | Value |
---|---|
Average | 164 patents |
Std Dev | 84.0 |
COV | 0.5 |
Year | Cases | YOY |
---|---|---|
2022 year | 55 cases | -65.8 % |
2021 year | 161 cases | -22.22 % |
2020 year | 207 cases | -8.81 % |
スロットマシンのゲームルール及び演出技術 filed 2,684 joint applications with 株式会社三共 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 918 cases in total) is 153, and the median is 104. The coefficient of variation (standard deviation/mean) is 0.8, and there have been relatively large fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 543 cases, and their lowest number in 2022 with 45 cases.
Index | Value |
---|---|
Average | 153 patents |
Std Dev | 118 |
COV | 0.8 |
Year | Cases | YOY |
---|---|---|
2022 year | 45 cases | -43.0 % |
2021 year | 79 cases | -38.3 % |
2020 year | 128 cases | -57.2 % |
スロットマシンのゲームルール及び演出技術 filed 1,678 joint applications with サミー株式会社 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 740 cases in total) is 123, and the median is 132. The coefficient of variation (standard deviation/mean) is 0.4, and there have been big fluctuations in the number of filings from year to year.
The highest number of filings in 2016 with 260 cases, and their lowest number in 2022 with 104 cases.
Index | Value |
---|---|
Average | 123 patents |
Std Dev | 49.7 |
COV | 0.4 |
Year | Cases | YOY |
---|---|---|
2022 year | 104 cases | -13.33 % |
2021 year | 120 cases | -18.37 % |
2020 year | 147 cases | -23.83 % |
スロットマシンのゲームルール及び演出技術 filed 1,542 joint applications with 株式会社オリンピア for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 520 cases in total) is 86.7, and the median is 86.5. The coefficient of variation (standard deviation/mean) is 0.4, and there have been big fluctuations in the number of filings from year to year.
The highest number of filings in 2016 with 292 cases, and their lowest number in 2022 with 56 cases.
Index | Value |
---|---|
Average | 86.7 patents |
Std Dev | 37.2 |
COV | 0.4 |
Year | Cases | YOY |
---|---|---|
2022 year | 56 cases | -39.1 % |
2021 year | 92 cases | -40.6 % |
2020 year | 155 cases | +56.6 % |
スロットマシンのゲームルール及び演出技術 filed 1,604 joint applications with 株式会社三洋物産 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 835 cases in total) is 139, and the median is 122. The coefficient of variation (standard deviation/mean) is 0.6, and there have been big fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 275 cases, and their lowest number in 2022 with 75 cases.
Index | Value |
---|---|
Average | 139 patents |
Std Dev | 79.8 |
COV | 0.6 |
Year | Cases | YOY |
---|---|---|
2022 year | 75 cases | -23.47 % |
2021 year | 98 cases | -32.9 % |
2020 year | 146 cases | -34.8 % |
The following shows JP patents held by スロットマシンのゲームルール及び演出技術 that have had an invalidation trial against them demanded or an opposition filed against them by a third party, and スロットマシンのゲームルール及び演出技術’s JP patents/patent applications of high importance cited by Examiners in patent examination processes.
By noting the most important patents, you can obtain knowledge of the competitive business environment in which スロットマシンのゲームルール及び演出技術 is placed (e.g., whether it is a fiercely competitive environment or an oligopolistic market and the like). In general, it can be understood that a company with a large number of demands for invalidation trials is developing their business in a business environment where IP disputes are common.
If you want to search for more detailed information, you can use Patent Integration to retrieve and download by company cited patents/patent applications or patents undergoing invalidation trials. You can quickly extract important patents from a patent set that includes multiple competitors by cross-referencing with other keywords and patent classifications. Please consider using it for searches for important patents/patent applications.
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 26 patents Opposition from third parties. The average number of Opposition is 1.0 times. The most recently Opposition patent is 特許7496720 "スロットマシン" (Opposition day 2024-09-30) , next is 特許7467226 "スロットマシン" (Opposition day 2024-07-22) .
- | No. | Title | Opposition days |
---|---|---|---|
1 | 特許7496720 | スロットマシン | 2024-09-30 |
2 | 特許7467226 | スロットマシン | 2024-07-22 |
3 | 特許7413027 | 遊技機 | 2024-05-29 |
4 | 特許7321806 | スロットマシン | 2023-12-25 |
5 | 特許7323358 | スロットマシン | 2023-12-25 |
6 | 特許7315390 | 遊技機 | 2023-12-11 |
7 | 特許7309474 | 遊技機 | 2023-12-07 |
8 | 特許7261102 | 遊技機 | 2023-10-19 |
9 | 特許7221803 | スロットマシン | 2023-06-20 |
10 | 特許7166763 | スロットマシン | 2023-03-23 |
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 279 patents Protest from third parties. The average number of Protest is 1.0 times. The most recently Protest patent is 特開2023-118267 "スロットマシン" (Protest day 2024-10-15) , next is 特開2023-181548 "遊技機" (Protest day 2024-09-24) .
- | No. | Title | Protest days |
---|---|---|---|
1 | 特開2023-118267 | スロットマシン | 2024-10-15 |
2 | 特開2023-181548 | 遊技機 | 2024-09-24 |
3 | 特開2023-131122 | 遊技機 | 2024-09-18 |
4 | 特開2023-111817 | 遊技機 | 2024-09-18 |
5 | 特開2023-131123 | 遊技機 | 2024-09-18 |
6 | 特開2023-111818 | 遊技機 | 2024-09-18 |
7 | 特開2023-152180 | 遊技機 | 2024-08-23 |
8 | 特開2023-157634 | 遊技機 | 2024-08-23 |
9 | 特開2023-094522 | スロットマシン | 2024-08-23 |
10 | 特開2023-128401 | 遊技機 | 2024-08-21 |
11 | 特開2023-128949 | 遊技機 | 2024-08-21 |
12 | 特開2023-138011 | 遊技機 | 2024-08-21 |
13 | 特開2023-142215 | 遊技機 | 2024-08-21 |
14 | 特開2023-121682 | 遊技機 | 2024-08-21 |
15 | 特開2023-121683 | 遊技機 | 2024-08-21 |
16 | 特開2023-142213 | 遊技機 | 2024-08-21 |
17 | 特開2023-076988 | 遊技機 | 2024-08-10 |
18 | 特開2023-078517 | 遊技機 | 2024-08-10 |
19 | 特開2023-113491 | 遊技機 | 2024-07-17 |
20 | 特開2023-121681 | 遊技機 | 2024-07-17 |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 730 patents/patent applications were protest more than once in the examination process of other patent applications. The mean of the number of protest is 1.1. The most protest patent is 特許6374847 "スロットマシン" (3 times) , and the next most protest patent is 特許6340388 "スロットマシン" (3 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6374847 | スロットマシン | 3 times |
2 | 特許6340388 | スロットマシン | 3 times |
3 | 特許6290776 | スロットマシン | 3 times |
4 | 特許6360005 | スロットマシン | 3 times |
5 | 特許6283630 | スロットマシン | 3 times |
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 11 patents Inspection from third parties. The average number of Inspection is 1.0 times. The most recently Inspection patent is 特開2023-181548 "遊技機" (Inspection day 2024-10-23) , next is 特開2023-131122 "遊技機" (Inspection day 2024-10-15) .
- | No. | Title | Inspection days |
---|---|---|---|
1 | 特開2023-181548 | 遊技機 | 2024-10-23 |
2 | 特開2023-131122 | 遊技機 | 2024-10-15 |
3 | 特開2023-131123 | 遊技機 | 2024-10-15 |
4 | 特開2023-094522 | スロットマシン | 2024-09-24 |
5 | 特開2023-063531 | 遊技機 | 2024-07-09 |
6 | 特許7486834 | 遊技機 | 2023-09-20 |
7 | 特開2022-143143 | 遊技機 | 2023-07-14 |
8 | 特開2021-083498 | 遊技機 | 2023-02-24 |
9 | 特許7251696 | 遊技機 | 2022-11-15 |
10 | 特開2021-006288 | 遊技機 | 2022-11-15 |
11 | 特許7391377 | 遊技機 | 2022-06-21 |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 127 patents/patent applications were inspection more than once in the examination process of other patent applications. The mean of the number of inspection is 1.1. The most inspection patent is 特許6515894 "遊技機" (3 times) , and the next most inspection patent is 特許6449745 "遊技機" (2 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6515894 | 遊技機 | 3 times |
2 | 特許6449745 | 遊技機 | 2 times |
3 | 特許6312640 | 遊技機 | 2 times |
4 | 特許6227180 | 遊技機 | 2 times |
5 | 特許6561502 | 遊技機 | 2 times |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 4,873 patents/patent applications were cited more than once in the examination process of other patent applications. The mean of the number of cited is 5.1. The most cited patent is 特許6151414 "遊技機" (261 times) , and the next most cited patent is 特許6112527 "遊技機" (211 times) .
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