The Theme Code "弾球遊技機の表示装置技術" had 1,717 patent application filings in the most recent period (2023-01-01 to 2023-03-31). This is a significantly increased of +624 filings (57.1%) over 1,093 they had in the same period of the previous year (2022-01-01 to 2022-03-31).
The highest number of filings in 2017 with 7,790 cases, and their lowest number in 2021 with 4,704 cases.
The mean of the number of filings over the last 5 years (2018 to 2023, 33,599 cases in total) is 5,600, and the median is 5,369. The coefficient of variation (standard deviation/mean) is 0.25, and there have been small fluctuations in the number of filings from year to year.
Index | Value |
---|---|
Average | 5,600 patents |
Std Dev | 1,428 |
COV | 0.25 |
The number of filings has been decreasing for the last 3 years (2020 to 2023).
Year | Cases | YOY |
---|---|---|
2022 year | 4,802 cases | +2.08 % |
2021 year | 4,704 cases | -20.75 % |
2020 year | 5,936 cases | -21.85 % |
This report provides the latest patent analysis information (the IP landscape, including a patent map) on the patent search results of the JP patent database for 弾球遊技機の表示装置技術[2C333] for the period of the last 10 years (2014-01-01 to 2024-11-30). You can compare the information in this report with the trends in your competitors’ patent filings and technologies, and use it to search for important patents.
This service provides, free of charge, a patent analysis report based on the latest patent data (Japanese, U.S., European, and PCT application publications) for use in patent searches, patent analysis, and IP landscaping. The service is offered by "Patent Integration" a firm specializing in patent search/patent analysis.
This report includes basic information to help you understand the IP strategy and management of 弾球遊技機の表示装置技術, such as changes in the number of patents/patent applications they have filed, comparisons of the numbers of patents/patent applications filed by their peers and competitors, their top coapplicants (joint research partners, alliance partners), and their most important patents. It can be used in various intellectual property business operations such as IP landscaping, patent search/patent analysis, preparation of intellectual property business evaluation reports, selection of M&A candidates, and selection of alliance partners.
He is a patent attorney at a patent office. He specializes in invention counseling, patent filing, and intellectual property strategies for start-up companies and new businesses in the fields of software, information technology and artificial intelligence. He runs a patent course for beginners on Udemy, an online course provider.
After studying physics at the University of Tokyo as a doctoral student, he was engaged in intellectual property analysis and technology trend research as an in-house patent attorney at a precision equipment manufacturer and at Toyota Central R&D Labs. Inc..
The concept of the "IP landscape" (IPL) has been attracting attention recently.
An IP landscape is not limited to patent information, but also integrates and analyzes business information (e.g., non-patent information such as papers, news releases, stock information, and market information). Intellectual-property-based business management is realized through the analysis of intellectual property information applied to the formulation of management strategies and business strategies. This is a comprehensive approach that includes but not limited to planning of open and closed strategies, selecting M&A candidates, searching for alliance partners, and formulating intellectual property strategies, through the exploitation of intellectual property information.
IP landscaping usually includes patent search and patent analysis. In patent search and patent analysis, it is important to grasp the market position of each company and the overall technological trends and development trends for each technology. More specifically, it is important to understand what intellectual property your own company and other companies hold, what the strengths and weaknesses of other companies are, and how other companies are trying to exploit their intellectual property. In other words, it is important to understand both the business strategy and the intellectual property strategy of each company.
After reading this search report, you may be interested in more detailed patent searches and patent analysis. We offer a service called Patent Integration, which is an integrated patent search and patent analysis service. With reasonable pricing and a simple user interface such that even beginners can quickly search for and analyze patent information by company or technology from a web browser, please consider using it for detailed patent searches, patent analysis, and IP landscaping.
Patent Integration has a patent-landscaping function that can visually represent a set of tens of thousands of patents/patent applications. This allows you to convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
The changes in the number of patent filings of 弾球遊技機の表示装置技術 over the last 20 years (JP) are shown below.
The change in the number of patents/patent applications is the most basic index in patent analysis. By examining the change in the number of patents/patent applications, you can see the status of technological development and R&D focus for each company or technology. It should be noted that since there is a one and a half year lag between the filing and the laying open of patent applications, it is not possible to analyze the situation more recently than one and half years prior to the present.
In this report, you can only see the change in the number of patents/patent applications by company or technology, whereas Patent Integration allows you to quickly compare the number of patent applications with your competitors in each technical field by cross-referencing with other keywords and patent classifications.
Patent landscaping is a visualization of the distribution of patent filings (application focus areas) for each technical keyword. Mountains and islands indicated by heatmap contours represent clusters of patent applications filed, and red areas on the heatmap indicate many patent filings relating to the keyword.
The patent landscape for 弾球遊技機の表示装置技術 gives an intuitive understanding of what patent filings they have made and what technical position is to be established. By selecting filing year checkboxes and filtering, you can track their past filing trends (what technical area they have focused on).
By selecting applicant/patent holder checkboxes and filtering, you can visually grasp the technical areas of the filings for each applicant and the partnerships or alliances formed. Please use it as a guide for patent analysis and IP landscaping.
In addition, by visually representing the patent data in this manner, you can convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
In Patent Integration, you can check the specifics of a patent filing by clicking anywhere on the patent landscape screen. You can also quickly check the position of each applicant for each technical field by cross-referencing with other keywords and patent classifications. You can use it as a guide when considering hypotheses about each company's IP strategy on the IP Landscape. You can also use it for higher-grade intellectual property activities. It has reasonable pricing and a simple user interface that is easy for beginners to handle.
The following is a list of words (characteristic terms) often used in 弾球遊技機の表示装置技術 patent applications. Characteristic terms with a higher importance are used in more patents/patent applications.
This patent analysis report was created for a patent search set of 59,945 cases retrieved by applying the following search formula and analysis period to the following patent database. Patent information such as a patent analysis result, a patent map, and a patent landscape can be freely used for patent searches, analysis, and work on intellectual property strategies, including IP landscaping.
The patent information of the higher applicant in the technical theme 弾球遊技機の表示装置技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.
Comparing the number of applications of each company, 株式会社三共 has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 2,993 cases, followed by 株式会社大一商会 with 1,528 cases.
Name | Cases |
---|---|
株式会社三共 | 2,993 cases |
株式会社大一商会 | 1,528 cases |
株式会社三洋物産 | 940 cases |
株式会社サンセイアールアンドディ | 922 cases |
京楽産業株式会社 | 549 cases |
株式会社ニューギン | 460 cases |
株式会社ソフイア | 271 cases |
サミー株式会社 | 243 cases |
株式会社藤商事 | 129 cases |
株式会社ユニバーサルエンターテインメント | 113 cases |
株式会社平和 | 111 cases |
Comparing the number of applications of each company, 株式会社三共 has the highest number of joint applications in the last for the target period (2014 to 2024) with 14,689 cases, followed by 株式会社三洋物産 with 9,511 cases.
Name | Cases |
---|---|
株式会社三共 | 14,689 cases |
株式会社三洋物産 | 9,511 cases |
株式会社大一商会 | 7,699 cases |
京楽産業株式会社 | 6,531 cases |
株式会社サンセイアールアンドディ | 6,143 cases |
株式会社ニューギン | 3,367 cases |
サミー株式会社 | 2,220 cases |
株式会社ソフイア | 2,055 cases |
株式会社平和 | 1,869 cases |
株式会社ユニバーサルエンターテインメント | 1,337 cases |
株式会社藤商事 | 1,109 cases |
Below is a patent map showing changes in the number of applications for JP patents of 11 companies in the same industry over the past 20 years.
The patent information of the higher applicant in the technical theme 弾球遊技機の表示装置技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.
among the top coapplicants, 株式会社三共 has the highest number of joint applications in the last in the last 3 years (2022 to 2024) with 2,993 cases, followed by 株式会社大一商会 with 1,528 cases.
among the top coapplicants, 株式会社三共 has the highest number of joint applications in the last for the target period (2014 to 2024) with 14,689 cases, followed by 株式会社三洋物産 with 9,511 cases.
Below is a ranking of the number of JP patent applications by 弾球遊技機の表示装置技術’s top 7 coapplicants over the last 20 years.
Below is a patent map showing the changes in the numbers of JP patent filings by 弾球遊技機の表示装置技術’s top 7 coapplicants over the last 20 years.
弾球遊技機の表示装置技術 filed 14,689 joint applications with 株式会社三共 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 9,641 cases in total) is 1,607, and the median is 1,580. The coefficient of variation (standard deviation/mean) is 0.10, and there have been small fluctuations in the number of filings from year to year.
The number of filings has been decreasing for the last 3 years (2020 to 2023). The highest number of filings in 2020 with 1,872 cases, and their lowest number in 2014 with 1,054 cases.
Index | Value |
---|---|
Average | 1,607 patents |
Std Dev | 156 |
COV | 0.10 |
Year | Cases | YOY |
---|---|---|
2022 year | 1,620 cases | +5.19 % |
2021 year | 1,540 cases | -17.74 % |
2020 year | 1,872 cases | +9.54 % |
弾球遊技機の表示装置技術 filed 9,511 joint applications with 株式会社三洋物産 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 4,823 cases in total) is 804, and the median is 706. The coefficient of variation (standard deviation/mean) is 0.4, and there have been big fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 1,850 cases, and their lowest number in 2014 with 628 cases.
Index | Value |
---|---|
Average | 804 patents |
Std Dev | 357 |
COV | 0.4 |
Year | Cases | YOY |
---|---|---|
2022 year | 632 cases | -2.62 % |
2021 year | 649 cases | -14.94 % |
2020 year | 763 cases | -25.27 % |
弾球遊技機の表示装置技術 filed 7,699 joint applications with 株式会社大一商会 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 4,718 cases in total) is 786, and the median is 875. The coefficient of variation (standard deviation/mean) is 0.4, and there have been big fluctuations in the number of filings from year to year.
The number of filings has been increasing for the last 3 years (2020 to 2023). The highest number of filings in 2019 with 1,186 cases, and their lowest number in 2021 with 254 cases.
Index | Value |
---|---|
Average | 786 patents |
Std Dev | 327 |
COV | 0.4 |
Year | Cases | YOY |
---|---|---|
2022 year | 487 cases | +91.7 % |
2021 year | 254 cases | -66.4 % |
2020 year | 755 cases | -36.3 % |
弾球遊技機の表示装置技術 filed 6,531 joint applications with 京楽産業株式会社 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 2,695 cases in total) is 449, and the median is 440. The coefficient of variation (standard deviation/mean) is 0.5, and there have been big fluctuations in the number of filings from year to year.
The number of filings has been decreasing for the last 3 years (2020 to 2023). The highest number of filings in 2016 with 1,297 cases, and their lowest number in 2018 with 395 cases.
Index | Value |
---|---|
Average | 449 patents |
Std Dev | 213 |
COV | 0.5 |
Year | Cases | YOY |
---|---|---|
2022 year | 467 cases | -13.20 % |
2021 year | 538 cases | +30.6 % |
2020 year | 412 cases | -48.6 % |
弾球遊技機の表示装置技術 filed 6,143 joint applications with 株式会社サンセイアールアンドディ for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 4,313 cases in total) is 719, and the median is 742. The coefficient of variation (standard deviation/mean) is 0.4, and there have been big fluctuations in the number of filings from year to year.
The number of filings has been decreasing for the last 3 years (2020 to 2023). The highest number of filings in 2019 with 1,036 cases, and their lowest number in 2014 with 157 cases.
Index | Value |
---|---|
Average | 719 patents |
Std Dev | 274 |
COV | 0.4 |
Year | Cases | YOY |
---|---|---|
2022 year | 727 cases | +16.69 % |
2021 year | 623 cases | -17.59 % |
2020 year | 756 cases | -27.03 % |
The following shows JP patents held by 弾球遊技機の表示装置技術 that have had an invalidation trial against them demanded or an opposition filed against them by a third party, and 弾球遊技機の表示装置技術’s JP patents/patent applications of high importance cited by Examiners in patent examination processes.
By noting the most important patents, you can obtain knowledge of the competitive business environment in which 弾球遊技機の表示装置技術 is placed (e.g., whether it is a fiercely competitive environment or an oligopolistic market and the like). In general, it can be understood that a company with a large number of demands for invalidation trials is developing their business in a business environment where IP disputes are common.
If you want to search for more detailed information, you can use Patent Integration to retrieve and download by company cited patents/patent applications or patents undergoing invalidation trials. You can quickly extract important patents from a patent set that includes multiple competitors by cross-referencing with other keywords and patent classifications. Please consider using it for searches for important patents/patent applications.
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 20 patents Opposition from third parties. The average number of Opposition is 1.0 times. The most recently Opposition patent is 特許7496848 "遊技機" (Opposition day 2024-09-10) , next is 特許7480097 "遊技機" (Opposition day 2024-07-17) .
- | No. | Title | Opposition days |
---|---|---|---|
1 | 特許7496848 | 遊技機 | 2024-09-10 |
2 | 特許7480097 | 遊技機 | 2024-07-17 |
3 | 特許7423582 | 遊技機 | 2024-05-13 |
4 | 特許7404312 | 遊技機 | 2024-03-28 |
5 | 特許7409812 | 遊技機 | 2024-03-26 |
6 | 特許7362571 | 遊技機 | 2024-03-13 |
7 | 特許7330640 | 遊技機 | 2024-02-20 |
8 | 特許7248627 | 遊技機 | 2023-09-22 |
9 | 特許7242731 | 遊技機 | 2023-09-15 |
10 | 特許7201531 | 遊技機 | 2023-07-07 |
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 143 patents Protest from third parties. The average number of Protest is 1.1 times. The most recently Protest patent is 特開2023-068083 "遊技機" (Protest day 2024-11-05) , next is 特開2023-068080 "遊技機" (Protest day 2024-11-05) .
- | No. | Title | Protest days |
---|---|---|---|
1 | 特開2023-068083 | 遊技機 | 2024-11-05 |
2 | 特開2023-068080 | 遊技機 | 2024-11-05 |
3 | 特開2023-017483 | 遊技機 | 2024-10-22 |
4 | 特開2023-107133 | 遊技機 | 2024-10-15 |
5 | 特開2023-112193 | 遊技機 | 2024-10-15 |
6 | 特開2024-077018 | 遊技機 | 2024-10-10 |
7 | 特開2023-036481 | 遊技機 | 2024-10-04 |
8 | 特開2023-031681 | 遊技機 | 2024-10-04 |
9 | 特開2023-037893 | 遊技機 | 2024-10-04 |
10 | 特開2023-038646 | 遊技機 | 2024-10-04 |
11 | 特開2023-017156 | 遊技機 | 2024-09-24 |
12 | 特開2023-002178 | 遊技機 | 2024-09-24 |
13 | 特開2023-088403 | 遊技機 | 2024-09-14 |
14 | 特開2023-170021 | 遊技機 | 2024-08-23 |
15 | 特開2023-170019 | 遊技機 | 2024-08-23 |
16 | 特開2023-170020 | 遊技機 | 2024-08-23 |
17 | 特開2023-101592 | 遊技機 | 2024-08-06 |
18 | 特開2024-054305 | 遊技機 | 2024-07-29 |
19 | 特許7548349 | 遊技機 | 2024-07-29 |
20 | 特開2023-068177 | 遊技機 | 2024-07-29 |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 407 patents/patent applications were protest more than once in the examination process of other patent applications. The mean of the number of protest is 1.1. The most protest patent is 特許6606437 "遊技機" (3 times) , and the next most protest patent is 特開2016-107105 "遊技台" (3 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6606437 | 遊技機 | 3 times |
2 | 特開2016-107105 | 遊技台 | 3 times |
3 | 特許6286777 | 遊技台 | 3 times |
4 | 特許6527834 | 遊技機 | 3 times |
5 | 特許6025000 | 遊技台 | 2 times |
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 53 patents Inspection from third parties. The average number of Inspection is 1.1 times. The most recently Inspection patent is 特開2023-068083 "遊技機" (Inspection day 2024-11-26) , next is 特開2023-068080 "遊技機" (Inspection day 2024-11-26) .
- | No. | Title | Inspection days |
---|---|---|---|
1 | 特開2023-068083 | 遊技機 | 2024-11-26 |
2 | 特開2023-068080 | 遊技機 | 2024-11-26 |
3 | 特開2023-107133 | 遊技機 | 2024-11-19 |
4 | 特開2023-112193 | 遊技機 | 2024-11-13 |
5 | 特許7112751 | 遊技機 | 2024-11-01 |
6 | 特開2023-037893 | 遊技機 | 2024-10-30 |
7 | 特開2023-002178 | 遊技機 | 2024-10-23 |
8 | 特許6990007 | 遊技機 | 2024-10-15 |
9 | 特開2023-101592 | 遊技機 | 2024-08-27 |
10 | 特開2021-186289 | 遊技機 | 2024-08-06 |
11 | 特開2023-171628 | 遊技機 | 2024-08-01 |
12 | 特許7586259 | 遊技機 | 2024-06-25 |
13 | 特開2023-060371 | 遊技機 | 2024-06-11 |
14 | 特許7533689 | 遊技機 | 2024-06-11 |
15 | 特許7521653 | 遊技機 | 2024-06-11 |
16 | 特開2023-033485 | 遊技機 | 2024-06-11 |
17 | 特許7510088 | 遊技機 | 2024-06-11 |
18 | 特開2023-060369 | 遊技機 | 2024-06-11 |
19 | 特許7537530 | 遊技機 | 2024-06-11 |
20 | 特許7567947 | 遊技機 | 2024-06-11 |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 141 patents/patent applications were inspection more than once in the examination process of other patent applications. The mean of the number of inspection is 1.1. The most inspection patent is 特許6025000 "遊技台" (2 times) , and the next most inspection patent is 特許6831266 "遊技機" (2 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6025000 | 遊技台 | 2 times |
2 | 特許6831266 | 遊技機 | 2 times |
3 | 特開2023-060371 | 遊技機 | 2 times |
4 | 特許6425270 | 遊技機 | 2 times |
5 | 特許6887827 | 遊技機 | 2 times |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 16,824 patents/patent applications were cited more than once in the examination process of other patent applications. The mean of the number of cited is 5.7. The most cited patent is 特許6521318 "弾球遊技機" (595 times) , and the next most cited patent is 特許6748627 "遊技機" (308 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6521318 | 弾球遊技機 | 595 times |
2 | 特許6748627 | 遊技機 | 308 times |
3 | 特開2017-080049 | 遊技機 | 261 times |
4 | 特許6831803 | 遊技機 | 188 times |
5 | 特開2020-000636 | 遊技機 | 186 times |
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