The highest number of filings in 2016 with 3,691 cases, and their lowest number in 2022 with 0 cases.
The mean of the number of filings over the last 5 years (2018 to 2023, 3,120 cases in total) is 520, and the median is 0. The coefficient of variation (standard deviation/mean) is 1.9, and there have been very big fluctuations in the number of filings from year to year.
Index | Value |
---|---|
Average | 520 patents |
Std Dev | 972 |
COV | 1.9 |
Year | Cases | YOY |
---|---|---|
2019 year | 460 cases | -82.7 % |
2018 year | 2,660 cases | -25.68 % |
2017 year | 3,579 cases | -3.03 % |
This report provides the latest patent analysis information (the IP landscape, including a patent map) on the patent search results of the JP patent database for スロットマシン、カードゲーム、盤上ゲーム技術[2C082] for the period of the last 10 years (2014-01-01 to 2024-11-30). You can compare the information in this report with the trends in your competitors’ patent filings and technologies, and use it to search for important patents.
This service provides, free of charge, a patent analysis report based on the latest patent data (Japanese, U.S., European, and PCT application publications) for use in patent searches, patent analysis, and IP landscaping. The service is offered by "Patent Integration" a firm specializing in patent search/patent analysis.
This report includes basic information to help you understand the IP strategy and management of スロットマシン、カードゲーム、盤上ゲーム技術, such as changes in the number of patents/patent applications they have filed, comparisons of the numbers of patents/patent applications filed by their peers and competitors, their top coapplicants (joint research partners, alliance partners), and their most important patents. It can be used in various intellectual property business operations such as IP landscaping, patent search/patent analysis, preparation of intellectual property business evaluation reports, selection of M&A candidates, and selection of alliance partners.
He is a patent attorney at a patent office. He specializes in invention counseling, patent filing, and intellectual property strategies for start-up companies and new businesses in the fields of software, information technology and artificial intelligence. He runs a patent course for beginners on Udemy, an online course provider.
After studying physics at the University of Tokyo as a doctoral student, he was engaged in intellectual property analysis and technology trend research as an in-house patent attorney at a precision equipment manufacturer and at Toyota Central R&D Labs. Inc..
The concept of the "IP landscape" (IPL) has been attracting attention recently.
An IP landscape is not limited to patent information, but also integrates and analyzes business information (e.g., non-patent information such as papers, news releases, stock information, and market information). Intellectual-property-based business management is realized through the analysis of intellectual property information applied to the formulation of management strategies and business strategies. This is a comprehensive approach that includes but not limited to planning of open and closed strategies, selecting M&A candidates, searching for alliance partners, and formulating intellectual property strategies, through the exploitation of intellectual property information.
IP landscaping usually includes patent search and patent analysis. In patent search and patent analysis, it is important to grasp the market position of each company and the overall technological trends and development trends for each technology. More specifically, it is important to understand what intellectual property your own company and other companies hold, what the strengths and weaknesses of other companies are, and how other companies are trying to exploit their intellectual property. In other words, it is important to understand both the business strategy and the intellectual property strategy of each company.
After reading this search report, you may be interested in more detailed patent searches and patent analysis. We offer a service called Patent Integration, which is an integrated patent search and patent analysis service. With reasonable pricing and a simple user interface such that even beginners can quickly search for and analyze patent information by company or technology from a web browser, please consider using it for detailed patent searches, patent analysis, and IP landscaping.
Patent Integration has a patent-landscaping function that can visually represent a set of tens of thousands of patents/patent applications. This allows you to convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
The changes in the number of patent filings of スロットマシン、カードゲーム、盤上ゲーム技術 over the last 20 years (JP) are shown below.
The change in the number of patents/patent applications is the most basic index in patent analysis. By examining the change in the number of patents/patent applications, you can see the status of technological development and R&D focus for each company or technology. It should be noted that since there is a one and a half year lag between the filing and the laying open of patent applications, it is not possible to analyze the situation more recently than one and half years prior to the present.
In this report, you can only see the change in the number of patents/patent applications by company or technology, whereas Patent Integration allows you to quickly compare the number of patent applications with your competitors in each technical field by cross-referencing with other keywords and patent classifications.
Patent landscaping is a visualization of the distribution of patent filings (application focus areas) for each technical keyword. Mountains and islands indicated by heatmap contours represent clusters of patent applications filed, and red areas on the heatmap indicate many patent filings relating to the keyword.
The patent landscape for スロットマシン、カードゲーム、盤上ゲーム技術 gives an intuitive understanding of what patent filings they have made and what technical position is to be established. By selecting filing year checkboxes and filtering, you can track their past filing trends (what technical area they have focused on).
By selecting applicant/patent holder checkboxes and filtering, you can visually grasp the technical areas of the filings for each applicant and the partnerships or alliances formed. Please use it as a guide for patent analysis and IP landscaping.
In addition, by visually representing the patent data in this manner, you can convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
In Patent Integration, you can check the specifics of a patent filing by clicking anywhere on the patent landscape screen. You can also quickly check the position of each applicant for each technical field by cross-referencing with other keywords and patent classifications. You can use it as a guide when considering hypotheses about each company's IP strategy on the IP Landscape. You can also use it for higher-grade intellectual property activities. It has reasonable pricing and a simple user interface that is easy for beginners to handle.
The following is a list of words (characteristic terms) often used in スロットマシン、カードゲーム、盤上ゲーム技術 patent applications. Characteristic terms with a higher importance are used in more patents/patent applications.
This patent analysis report was created for a patent search set of 16,956 cases retrieved by applying the following search formula and analysis period to the following patent database. Patent information such as a patent analysis result, a patent map, and a patent landscape can be freely used for patent searches, analysis, and work on intellectual property strategies, including IP landscaping.
The patent information of the higher applicant in the technical theme スロットマシン、カードゲーム、盤上ゲーム技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.
Comparing the number of applications of each company, 株式会社ユニバーサルエンターテインメント has the highest number of joint applications in the last for the target period (2014 to 2024) with 3,565 cases, followed by 株式会社三共 with 3,118 cases.
Name | Cases |
---|---|
株式会社ユニバーサルエンターテインメント | 3,565 cases |
株式会社三共 | 3,118 cases |
サミー株式会社 | 1,807 cases |
株式会社三洋物産 | 1,617 cases |
株式会社オリンピア | 1,523 cases |
株式会社大都技研 | 982 cases |
京楽産業株式会社 | 750 cases |
山佐株式会社 | 667 cases |
株式会社ニューギン | 515 cases |
株式会社大一商会 | 250 cases |
株式会社平和 | 44 cases |
Below is a patent map showing changes in the number of applications for JP patents of 11 companies in the same industry over the past 20 years.
The patent information of the higher applicant in the technical theme スロットマシン、カードゲーム、盤上ゲーム技術 is shown below. By comparing the number of patents of each company, you can check the research and development status of each company's past and present technical themes and the position of each company in the technical theme.
among the top coapplicants, 株式会社ユニバーサルエンターテインメント has the highest number of joint applications in the last for the target period (2014 to 2024) with 3,565 cases, followed by 株式会社三共 with 3,118 cases.
Below is a ranking of the number of JP patent applications by スロットマシン、カードゲーム、盤上ゲーム技術’s top 7 coapplicants over the last 20 years.
Below is a patent map showing the changes in the numbers of JP patent filings by スロットマシン、カードゲーム、盤上ゲーム技術’s top 7 coapplicants over the last 20 years.
スロットマシン、カードゲーム、盤上ゲーム技術 filed 3,565 joint applications with 株式会社ユニバーサルエンターテインメント for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 656 cases in total) is 109, and the median is 0. The coefficient of variation (standard deviation/mean) is 1.9, and there have been very big fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 892 cases, and their lowest number in 2022 with 0 cases.
Index | Value |
---|---|
Average | 109 patents |
Std Dev | 208 |
COV | 1.9 |
Year | Cases | YOY |
---|---|---|
2019 year | 87 cases | -84.7 % |
2018 year | 569 cases | -36.2 % |
2017 year | 892 cases | +8.25 % |
スロットマシン、カードゲーム、盤上ゲーム技術 filed 3,118 joint applications with 株式会社三共 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 824 cases in total) is 137, and the median is 0. The coefficient of variation (standard deviation/mean) is 1.8, and there have been very big fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 700 cases, and their lowest number in 2022 with 0 cases.
Index | Value |
---|---|
Average | 137 patents |
Std Dev | 242 |
COV | 1.8 |
Year | Cases | YOY |
---|---|---|
2019 year | 163 cases | -75.3 % |
2018 year | 661 cases | -5.57 % |
2017 year | 700 cases | +7.36 % |
スロットマシン、カードゲーム、盤上ゲーム技術 filed 1,807 joint applications with サミー株式会社 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 331 cases in total) is 55.2, and the median is 0. The coefficient of variation (standard deviation/mean) is 2.0, and there have been very big fluctuations in the number of filings from year to year.
The highest number of filings in 2014 with 424 cases, and their lowest number in 2022 with 0 cases.
Index | Value |
---|---|
Average | 55.2 patents |
Std Dev | 112 |
COV | 2.0 |
Year | Cases | YOY |
---|---|---|
2019 year | 27 cases | -91.1 % |
2018 year | 304 cases | -4.10 % |
2017 year | 317 cases | -16.80 % |
スロットマシン、カードゲーム、盤上ゲーム技術 filed 1,523 joint applications with 株式会社オリンピア for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 206 cases in total) is 34.3, and the median is 0. The coefficient of variation (standard deviation/mean) is 1.8, and there have been very big fluctuations in the number of filings from year to year.
The highest number of filings in 2017 with 420 cases, and their lowest number in 2022 with 0 cases.
Index | Value |
---|---|
Average | 34.3 patents |
Std Dev | 63.2 |
COV | 1.8 |
Year | Cases | YOY |
---|---|---|
2019 year | 33 cases | -80.9 % |
2018 year | 173 cases | -58.8 % |
2017 year | 420 cases | +24.63 % |
スロットマシン、カードゲーム、盤上ゲーム技術 filed 1,617 joint applications with 株式会社三洋物産 for the analysis period (2014 to 2024).
The mean of the number of filings over the last 5 years (2018 to 2023, 355 cases in total) is 59.2, and the median is 0. The coefficient of variation (standard deviation/mean) is 1.9, and there have been very big fluctuations in the number of filings from year to year.
The highest number of filings in 2014 with 338 cases, and their lowest number in 2022 with 0 cases.
Index | Value |
---|---|
Average | 59.2 patents |
Std Dev | 113 |
COV | 1.9 |
Year | Cases | YOY |
---|---|---|
2019 year | 47 cases | -84.7 % |
2018 year | 308 cases | +0.65 % |
2017 year | 306 cases | -2.86 % |
The following shows JP patents held by スロットマシン、カードゲーム、盤上ゲーム技術 that have had an invalidation trial against them demanded or an opposition filed against them by a third party, and スロットマシン、カードゲーム、盤上ゲーム技術’s JP patents/patent applications of high importance cited by Examiners in patent examination processes.
By noting the most important patents, you can obtain knowledge of the competitive business environment in which スロットマシン、カードゲーム、盤上ゲーム技術 is placed (e.g., whether it is a fiercely competitive environment or an oligopolistic market and the like). In general, it can be understood that a company with a large number of demands for invalidation trials is developing their business in a business environment where IP disputes are common.
If you want to search for more detailed information, you can use Patent Integration to retrieve and download by company cited patents/patent applications or patents undergoing invalidation trials. You can quickly extract important patents from a patent set that includes multiple competitors by cross-referencing with other keywords and patent classifications. Please consider using it for searches for important patents/patent applications.
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 24 patents Opposition from third parties. The average number of Opposition is 1.0 times. The most recently Opposition patent is 特許7351608 "遊技機" (Opposition day 2023-12-14) , next is 特許7156978 "遊技機" (Opposition day 2023-03-31) .
- | No. | Title | Opposition days |
---|---|---|---|
1 | 特許7351608 | 遊技機 | 2023-12-14 |
2 | 特許7156978 | 遊技機 | 2023-03-31 |
3 | 特許7166763 | スロットマシン | 2023-03-23 |
4 | 特許7191531 | スロットマシン | 2023-03-15 |
5 | 特許7154751 | 遊技機 | 2023-03-02 |
6 | 特許7134891 | 遊技機 | 2023-02-16 |
7 | 特許7156880 | スロットマシン | 2023-02-15 |
8 | 特許7149711 | スロットマシン | 2023-02-14 |
9 | 特許7095963 | 遊技機 | 2022-12-26 |
10 | 特許7101042 | 遊技機 | 2022-12-12 |
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 36 patents Protest from third parties. The average number of Protest is 1.1 times. The most recently Protest patent is 特開2020-028388 "遊技機" (Protest day 2022-03-24) , next is 特許7265732 "遊技機" (Protest day 2022-03-24) .
- | No. | Title | Protest days |
---|---|---|---|
1 | 特開2020-028388 | 遊技機 | 2022-03-24 |
2 | 特許7265732 | 遊技機 | 2022-03-24 |
3 | 特許7054886 | 遊技機 | 2022-03-24 |
4 | 特許7201994 | 遊技機 | 2022-02-22 |
5 | 特許7204197 | 遊技機 | 2022-02-22 |
6 | 特許7161188 | 遊技機 | 2022-02-22 |
7 | 特許7207716 | 遊技機及び遊技システム | 2022-02-22 |
8 | 特許7168209 | 遊技機 | 2022-02-22 |
9 | 特許7160331 | 遊技機 | 2022-02-22 |
10 | 特許7152021 | 遊技用装置 | 2022-02-22 |
11 | 特許7142912 | 遊技機 | 2022-02-22 |
12 | 特許7127829 | 遊技機 | 2022-02-22 |
13 | 特許7199705 | 遊技機 | 2022-02-22 |
14 | 特許7160337 | 遊技機 | 2022-02-22 |
15 | 特許7160332 | 遊技機 | 2022-02-22 |
16 | 特許7127824 | 遊技機 | 2022-01-15 |
17 | 特許7160330 | 遊技機 | 2022-01-15 |
18 | 特許7123392 | 遊技機 | 2022-01-15 |
19 | 特許7127822 | 遊技機 | 2022-01-15 |
20 | 特許7106119 | 遊技機 | 2022-01-15 |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 744 patents/patent applications were protest more than once in the examination process of other patent applications. The mean of the number of protest is 1.1. The most protest patent is 特許6374847 "スロットマシン" (3 times) , and the next most protest patent is 特許6340388 "スロットマシン" (3 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6374847 | スロットマシン | 3 times |
2 | 特許6340388 | スロットマシン | 3 times |
3 | 特許6290776 | スロットマシン | 3 times |
4 | 特許6360005 | スロットマシン | 3 times |
5 | 特許6283630 | スロットマシン | 3 times |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 189 patents/patent applications were inspection more than once in the examination process of other patent applications. The mean of the number of inspection is 1.1. The most inspection patent is 特許6515894 "遊技機" (3 times) , and the next most inspection patent is 特許5996712 "遊技用装置" (2 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6515894 | 遊技機 | 3 times |
2 | 特許5996712 | 遊技用装置 | 2 times |
3 | 特許6077030 | 遊技媒体貸出装置 | 2 times |
4 | 特許6449745 | 遊技機 | 2 times |
5 | 特許6312640 | 遊技機 | 2 times |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 5,877 patents/patent applications were cited more than once in the examination process of other patent applications. The mean of the number of cited is 5.3. The most cited patent is 特許6151414 "遊技機" (261 times) , and the next most cited patent is 特許6112527 "遊技機" (211 times) .
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