The Applicant / Patent Holder "株式会社コナミデジタルエンタテインメント" had 4 patent application filings in the most recent period (2023-01-01 to 2023-03-31). This is a significantly decreased of -13 filings (-76.5%) over 17 they had in the same period of the previous year (2022-01-01 to 2022-03-31).
The highest number of filings in 2014 with 248 cases, and their lowest number in 2022 with 36 cases.
The mean of the number of filings over the last 5 years (2018 to 2023, 499 cases in total) is 83.2, and the median is 73.5. The coefficient of variation (standard deviation/mean) is 0.7, and there have been relatively large fluctuations in the number of filings from year to year.
Index | Value |
---|---|
Average | 83.2 patents |
Std Dev | 57.5 |
COV | 0.7 |
Year | Cases | YOY |
---|---|---|
2022 year | 36 cases | -23.40 % |
2021 year | 47 cases | -53.0 % |
2020 year | 100 cases | -41.5 % |
This report provides the latest patent analysis information (the IP landscape, including a patent map) on the patent search results of the JP patent database for 株式会社コナミデジタルエンタテインメント for the period of the last 10 years (2014-01-01 to 2024-11-30). You can compare the information in this report with the trends in your competitors’ patent filings and technologies, and use it to search for important patents.
This service provides, free of charge, a patent analysis report based on the latest patent data (Japanese, U.S., European, and PCT application publications) for use in patent searches, patent analysis, and IP landscaping. The service is offered by "Patent Integration" a firm specializing in patent search/patent analysis.
This report includes basic information to help you understand the IP strategy and management of 株式会社コナミデジタルエンタテインメント, such as changes in the number of patents/patent applications they have filed, comparisons of the numbers of patents/patent applications filed by their peers and competitors, their top coapplicants (joint research partners, alliance partners), and their most important patents. It can be used in various intellectual property business operations such as IP landscaping, patent search/patent analysis, preparation of intellectual property business evaluation reports, selection of M&A candidates, and selection of alliance partners.
He is a patent attorney at a patent office. He specializes in invention counseling, patent filing, and intellectual property strategies for start-up companies and new businesses in the fields of software, information technology and artificial intelligence. He runs a patent course for beginners on Udemy, an online course provider.
After studying physics at the University of Tokyo as a doctoral student, he was engaged in intellectual property analysis and technology trend research as an in-house patent attorney at a precision equipment manufacturer and at Toyota Central R&D Labs. Inc..
The concept of the "IP landscape" (IPL) has been attracting attention recently.
An IP landscape is not limited to patent information, but also integrates and analyzes business information (e.g., non-patent information such as papers, news releases, stock information, and market information). Intellectual-property-based business management is realized through the analysis of intellectual property information applied to the formulation of management strategies and business strategies. This is a comprehensive approach that includes but not limited to planning of open and closed strategies, selecting M&A candidates, searching for alliance partners, and formulating intellectual property strategies, through the exploitation of intellectual property information.
IP landscaping usually includes patent search and patent analysis. In patent search and patent analysis, it is important to grasp the market position of each company and the overall technological trends and development trends for each technology. More specifically, it is important to understand what intellectual property your own company and other companies hold, what the strengths and weaknesses of other companies are, and how other companies are trying to exploit their intellectual property. In other words, it is important to understand both the business strategy and the intellectual property strategy of each company.
After reading this search report, you may be interested in more detailed patent searches and patent analysis. We offer a service called Patent Integration, which is an integrated patent search and patent analysis service. With reasonable pricing and a simple user interface such that even beginners can quickly search for and analyze patent information by company or technology from a web browser, please consider using it for detailed patent searches, patent analysis, and IP landscaping.
Patent Integration has a patent-landscaping function that can visually represent a set of tens of thousands of patents/patent applications. This allows you to convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
The changes in the number of patent filings of 株式会社コナミデジタルエンタテインメント over the last 20 years (JP) are shown below.
The change in the number of patents/patent applications is the most basic index in patent analysis. By examining the change in the number of patents/patent applications, you can see the status of technological development and R&D focus for each company or technology. It should be noted that since there is a one and a half year lag between the filing and the laying open of patent applications, it is not possible to analyze the situation more recently than one and half years prior to the present.
In this report, you can only see the change in the number of patents/patent applications by company or technology, whereas Patent Integration allows you to quickly compare the number of patent applications with your competitors in each technical field by cross-referencing with other keywords and patent classifications.
Patent landscaping is a visualization of the distribution of patent filings (application focus areas) for each technical keyword. Mountains and islands indicated by heatmap contours represent clusters of patent applications filed, and red areas on the heatmap indicate many patent filings relating to the keyword.
The patent landscape for 株式会社コナミデジタルエンタテインメント gives an intuitive understanding of what patent filings they have made and what technical position is to be established. By selecting filing year checkboxes and filtering, you can track their past filing trends (what technical area they have focused on).
By selecting applicant/patent holder checkboxes and filtering, you can visually grasp the technical areas of the filings for each applicant and the partnerships or alliances formed. Please use it as a guide for patent analysis and IP landscaping.
In addition, by visually representing the patent data in this manner, you can convincingly show the technical positions of your company and its competitors to your management and business strategists in order to formulate management strategies and business strategies.
In Patent Integration, you can check the specifics of a patent filing by clicking anywhere on the patent landscape screen. You can also quickly check the position of each applicant for each technical field by cross-referencing with other keywords and patent classifications. You can use it as a guide when considering hypotheses about each company's IP strategy on the IP Landscape. You can also use it for higher-grade intellectual property activities. It has reasonable pricing and a simple user interface that is easy for beginners to handle.
The following is a list of words (characteristic terms) often used in 株式会社コナミデジタルエンタテインメント patent applications. Characteristic terms with a higher importance are used in more patents/patent applications.
This patent analysis report was created for a patent search set of 1,347 cases retrieved by applying the following search formula and analysis period to the following patent database. Patent information such as a patent analysis result, a patent map, and a patent landscape can be freely used for patent searches, analysis, and work on intellectual property strategies, including IP landscaping.
The number of patents and changes in the number of patents of other companies (competitors) in the same industry as 株式会社コナミデジタルエンタテインメント are shown below.
Comparison of changes in the number of patents with peers and competitors is an important analytical index for understanding the intellectual property strategies of each company. By checking the transition of the number of patents for each company / competitor, you can check the status of focus on technology development and R&D for each company / technology.
It should be noted that patents have a time lag of one and a half years from filing to publication, so it is not possible to analyze the situation more recent than one and a half years.
If you want to find out more information, " Patent Integration , You can compare the number of patent applications with competitors in each technical field in a short time by multiplying with other keywords and patent classifications.Please use it for more detailed patent information analysis such as selection of M&A candidate destinations and alliance destinations.
Below is a patent map showing changes in the number of applications for JP patents of 0 companies in the same industry over the past 20 years.
The changes in the number of patents shared with 株式会社コナミデジタルエンタテインメント’s top coapplicants are shown below.
By searching for the top coapplicants, you can discover what companies 株式会社コナミデジタルエンタテインメント is partnered with to develop technologies and use this information for R&D and intellectual property strategies.
Also, by looking at the change in the number of filings, you can see what companies 株式会社コナミデジタルエンタテインメント conducted joint research with in the past, and check the history of 株式会社コナミデジタルエンタテインメント’s alliances, partnerships, and joint research and development.
If you want to search for more detailed information, you can use Patent Integration to quickly find out specifically what company they filed a joint application with and what invention it was for.
Among the top coapplicants, 株式会社ALAB has the highest number of joint applications in the last for the target period (2014 to 2024) with 5 cases.
Name | Cases |
---|---|
株式会社ALAB | 5 cases |
Below is a ranking of the number of JP patent applications by 株式会社コナミデジタルエンタテインメント’s top 6 coapplicants over the last 20 years.
Below is a patent map showing the changes in the numbers of JP patent filings by 株式会社コナミデジタルエンタテインメント’s top 6 coapplicants over the last 20 years.
株式会社コナミデジタルエンタテインメント filed 5 joint applications with 株式会社ALAB for the analysis period (2014 to 2024).
The mean of the number of filings over the last 10 years (2013 to 2023, 5 cases in total) is 0.5, and the median is 0. The coefficient of variation (standard deviation/mean) is 2.5, and there have been very big fluctuations in the number of filings from year to year.
The highest number of filings in 2015 with 4 cases, and their lowest number in 2022 with 0 cases.
Index | Value |
---|---|
Average | 0.5 patents |
Std Dev | 1.2 |
COV | 2.5 |
Year | Cases | YOY |
---|---|---|
2016 year | 1 cases | -75.0 % |
2015 year | 4 cases | - |
2014 year | 0 cases | - |
The following shows JP patents held by 株式会社コナミデジタルエンタテインメント that have had an invalidation trial against them demanded or an opposition filed against them by a third party, and 株式会社コナミデジタルエンタテインメント’s JP patents/patent applications of high importance cited by Examiners in patent examination processes.
By noting the most important patents, you can obtain knowledge of the competitive business environment in which 株式会社コナミデジタルエンタテインメント is placed (e.g., whether it is a fiercely competitive environment or an oligopolistic market and the like). In general, it can be understood that a company with a large number of demands for invalidation trials is developing their business in a business environment where IP disputes are common.
If you want to search for more detailed information, you can use Patent Integration to retrieve and download by company cited patents/patent applications or patents undergoing invalidation trials. You can quickly extract important patents from a patent set that includes multiple competitors by cross-referencing with other keywords and patent classifications. Please consider using it for searches for important patents/patent applications.
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 18 patents Invalidation Trial from third parties. The average number of Invalidation Trial is 1.2 times. The most recently Invalidation Trial patent is 特許6966128 "ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム" (Invalidation Trial day 2024-03-21) , next is 特許6967320 "ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム" (Invalidation Trial day 2024-03-21) .
- | No. | Title | Invalidation Trial days |
---|---|---|---|
1 | 特許6966128 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
2 | 特許6967320 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
3 | 特許6969835 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
4 | 特許6727505 | ゲーム管理装置及びプログラム | 2024-03-21 |
5 | 特許6969834 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
6 | 特許6964852 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
7 | 特許5894331 | ゲーム管理装置及びプログラム | 2024-03-21 |
8 | 特許6964853 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2024-03-21 |
9 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2024-03-14 |
10 | 特許6933420 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2024-03-14 |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 10 patents/patent applications were invalidation trial more than once in the examination process of other patent applications. The mean of the number of invalidation trial is 1.3. The most invalidation trial patent is 特許6940210 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (3 times) , and the next most invalidation trial patent is 特許6975502 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (2 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 3 times |
2 | 特許6975502 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2 times |
3 | 特許6968476 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 1 times |
4 | 特許6982351 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 1 times |
5 | 特許6914574 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 1 times |
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 1 patents Opposition from third parties. The average number of Opposition is 1.0 times. The most recently Opposition patent is 特許7341475 "ゲームシステム、それに用いるコンピュータプログラム、及び制御方法" (Opposition day 2024-03-11) .
- | No. | Title | Opposition days |
---|---|---|---|
1 | 特許7341475 | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 | 2024-03-11 |
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 1 patents Protest from third parties. The average number of Protest is 1.0 times. The most recently Protest patent is 特許7437802 "プログラム及び情報処理方法" (Protest day 2023-12-21) .
- | No. | Title | Protest days |
---|---|---|---|
1 | 特許7437802 | プログラム及び情報処理方法 | 2023-12-21 |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 5 patents/patent applications were protest more than once in the examination process of other patent applications. The mean of the number of protest is 1.0. The most protest patent is 特許7016135 "ゲームシステムに用いられるコンピュータプログラム" (1 times) , and the next most protest patent is 特許5989269 "ゲーム機、ゲーム制御方法及びコンピュータプログラム" (1 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許7016135 | ゲームシステムに用いられるコンピュータプログラム | 1 times |
2 | 特許5989269 | ゲーム機、ゲーム制御方法及びコンピュータプログラム | 1 times |
3 | 特許5906343 | ゲーム制御装置、プログラム、ゲームシステム | 1 times |
4 | 特許6352470 | ゲーム装置及びプログラム | 1 times |
5 | 特許6023370 | ゲーム機、ゲーム制御方法及びコンピュータプログラム | 1 times |
In the last 3 years (2021-12-01 ~ 2024-11-30), there were 30 patents Inspection from third parties. The average number of Inspection is 2.1 times. The most recently Inspection patent is 特許7437802 "プログラム及び情報処理方法" (Inspection day 2024-06-05) , next is 特許7553164 "プログラム、情報処理方法及びゲームシステム" (Inspection day 2024-04-04) .
- | No. | Title | Inspection days |
---|---|---|---|
1 | 特許7437802 | プログラム及び情報処理方法 | 2024-06-05 |
2 | 特許7553164 | プログラム、情報処理方法及びゲームシステム | 2024-04-04 |
3 | 特許6968476 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
4 | 特許6982351 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
5 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
6 | 特許6914574 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
7 | 特許6975501 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
8 | 特許6933420 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
9 | 特許6944229 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
10 | 特許6975502 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
11 | 特開2021-121397 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 2023-09-11 |
12 | 特許6251932 | ゲームシステム及びプログラム | 2023-05-23 |
13 | 特許6296508 | ゲームシステム、ゲーム制御装置、及びプログラム | 2023-05-19 |
14 | 特許6969835 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2023-05-11 |
15 | 特許6969834 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2023-05-11 |
16 | 特許6964852 | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム | 2023-05-11 |
17 | 特許6727505 | ゲーム管理装置及びプログラム | 2023-05-10 |
18 | 特許6123060 | 情報処理装置、プログラム、情報処理システム | 2023-05-10 |
19 | 特許5894331 | ゲーム管理装置及びプログラム | 2023-05-10 |
20 | 特許6821215 | 情報処理装置のプログラム、情報処理装置、情報処理装置の出力データの出力方法、情報処理システム | 2023-05-10 |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 33 patents/patent applications were inspection more than once in the examination process of other patent applications. The mean of the number of inspection is 1.7. The most inspection patent is 特許6940210 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (4 times) , and the next most inspection patent is 特許6968476 "ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法" (3 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6940210 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 4 times |
2 | 特許6968476 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 3 times |
3 | 特許6982351 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 3 times |
4 | 特許6914574 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 3 times |
5 | 特許6975501 | ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法 | 3 times |
Of the patent applications filed in the last 10 years (2014-12-01 to 2024-11-30), 445 patents/patent applications were cited more than once in the examination process of other patent applications. The mean of the number of cited is 3.2. The most cited patent is 特許6284105 "ゲーム装置、及びプログラム" (33 times) , and the next most cited patent is 特許6296508 "ゲームシステム、ゲーム制御装置、及びプログラム" (29 times) .
- | No. | Title | |
---|---|---|---|
1 | 特許6284105 | ゲーム装置、及びプログラム | 33 times |
2 | 特許6296508 | ゲームシステム、ゲーム制御装置、及びプログラム | 29 times |
3 | 特許5923188 | ゲーム管理装置、ゲームシステム及びプログラム | 25 times |
4 | 特許6521550 | ゲームシステム、及び、プログラム | 24 times |
5 | 特許6251932 | ゲームシステム及びプログラム | 21 times |
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